By
Jean-Marc Gauthier, Professor at New York University in the graduate studies department of Interactive Telecommunications; consultant; award-winning 3D artist.
Description
In Building Interactive Worlds in 3D readers will find turnkey tutorials that detail all the steps required to build simulations and interactions,
utilize virtual cameras, virtual actors (with self-determined behaviors), and real-time physics including gravity, collision, and topography.
With the free software demos included, 3D artists and developers can learn to build a fully functioning prototype. The book is dynamic
enough to give both those with a programming background as well as those who are just getting their feet wet challenging and engaging
tutorials in virtual set design, using Virtools. Other software discussed is: Lightwave, and Maya. The book is constructed so that, depending
on your project and design needs, you can read the text or interviews independently and/or use the book as reference for individual tutorials
on a project-by-project basis. Each tutorial is followed by a short interview with a 3D graphics professional in order to provide insight
and additional advice on particular interactive 3D techniques—from user, designer, artist, and producer perspectives.
Audience:
intermediate-level 3D animators, game designers, and virtual reality programmers world-wide.