By
David Eberly, President of Geometric Tools, Inc (www.geometrictools.com), a company that specializes in software development for computer graphics,
image analysis, and numerical methods. Previously, he was the Director of Engineering at Numerical Design Ltd (NDL), the company responsible
for the real-time 3D game engine, Netlmmerse. His background includes a BA in Mathematics from Bloomsburg U, MS and PhD degrees in Mathematics
from the U of Colorado at Boulder, and MS and PhD degrees in computer science from the U of North Carolina at Chapel Hill.
Description
Game Physics is an introduction to the ideas and techniques needed to create physically realistic 3D graphic environments.
As a companion volume to Dave Eberly's industry standard
3D Game Engine Design,
Game Physics shares
a similar practical approach and format. Dave includes simulations to introduce the key problems involved and then gradually reveals
the mathematical and physical concepts needed to solve them. He then describes all the algorithmic foundations and uses code examples
and working source code to show how they are implemented, culminating in a large collection of physical simulations. This book tackles
the complex, challenging issues that other books avoid, including Lagrangian dynamics, rigid body dynamics, impulse methods, resting
contact, linear complementarity problems, deformable bodies, mass-spring systems, friction, numerical solution of differential equations,
numerical stability and its relationship to physical stability, and Verlet integration methods. Dave even describes when real physics
isn't necessary?and hacked physics will do.
Audience:
Professionals or students working in game development, simulation, scientific visualization, or virtual worlds.