By
David Ebert, Purdue University, West Lafayette, Indiana, U.S.A.
F. Kenton Musgrave, Pandromeda, Inc., Waterford, VA, U.S.A.
Darwyn Peachey, Pixar Animation Studios, Emeryville, CA, U.S.A.
Ken Perlin, New York University, New York City, NY, U.S.A.
Steve Worley
Description
The third edition of this classic tutorial and reference on procedural texturing and modeling is thoroughly updated to meet the needs
of today's 3D graphics professionals and students. New for this edition are chapters devoted to real-time issues, cellular texturing,
geometric instancing, hardware acceleration, futuristic environments, and virtual universes. In addition, the familiar authoritative
chapters on which readers have come to rely contain all-new material covering L-systems, particle systems, scene graphs, spot geometry,
bump mapping, cloud modeling, and noise improvements. There are many new spectacular color images to enjoy, especially in this edition's
full-color format.
As in the previous editions, the authors, who are the creators of the methods they discuss, provide extensive, practical
explanations of widely accepted techniques as well as insights into designing new ones. New to the third edition are chapters by two
well-known contributors: Bill Mark of NVIDIA and John Hart of the University of Illinois at Urbana-Champaign on state-of-the-art topics
not covered in former editions.
An accompanying Web site (www.texturingandmodeling.com) contains all of the book's sample code in C
code segments (all updated to the ANSI C Standard) or in RenderMan shading language, plus files of many magnificent full-color illustrations.
No other book on the market contains the breadth of theoretical and practical information necessary for applying procedural methods.
More than ever,
Texturing & Modeling remains the chosen resource for professionals and advanced students in computer
graphics and animation.
Included in series
The Morgan Kaufmann Series in Computer Graphics
Audience:
Professional game and game engine developers; real-time graphics and simulation developers; creators of movie special effects; computer
graphics, geometric modeling, CAGD, animation, and visualization programmers and researchers pertaining to all applications of practical,
artistic, entertainment, medical, military, manufacturing etc. products.