By
Mike de la Flor, Mike de la Flor is a successful freelance medical illustrator/animator, instructor, and writer. He's the author of The Digital Biomedical
Illustration Handbook, and other CG books including the The Carrara 5 Pro Handbook. Mike has written over 75 articles, reviews, and tutorials.
Bridgette Mongeon, Ms. Mongeon is a master sculptor with 20 years experience in commissioned figurative sculpture. Ms. Mongeon is a sought after instructor,
having taught popular classes in figurative sculpture. She is also a contributing writer to Sculptural Pursuits and Sculptural Review
magazines.
Description
Digital sculpting is the use of tools to push, pull, smooth, grab, pinch or otherwise manipulate a digital object as if it were made of
a real-life substance such as clay. Mudbox is the premier sculpting solution for digital artists, allowing them to naturally and easily
sculpt detailed, organic characters and models in a way that feels like traditional sculpting.
This book guides CG professionals
through the process of creating amazing digital sculptures using the Mudbox arsenal of ground-breaking digital sculpting and 3D painting
tools, and porting the models into their Maya or Max work.
Artists will explore tried and true, traditional sculpting techniques
and learn to apply them to digital sculpting. A series of in-depth tutorials are incluced, each challenging them with progressively more
complex models as they go on.
Fine art sculptors transitioning from traditional sculpting to digital sculpting will benefit for
unique never-before-published guidance on how to successfully integrate digital sculpting into their workflow.
Associated
web site with: support files, models, materials, and textures for completing the tutorials in the book.
Audience:
Computer graphic (CG) artists including animators, 3d artists, game designers, web artists.
Level: Intermediate to Advanced