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 | REAL-TIME SHADER PROGRAMMING
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To order this title, and for more information, click here
By
Ron Fosner, 3D Graphics Architect, Ashland, MA, U.S.A.
Included in series
The Morgan Kaufmann Series in Computer Graphics,
Description
Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable
to those produced by RenderMan's procedural programs?-but in real time. Here is a book that will bring this cutting-edge technology to
your computer.
Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable
shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style
3D graphics as well as creating your own real-time procedural shaders.
A compelling writing style, color illustrations throughout, and
scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer,
game artist, or visualization programmer, to create countless real-time 3D effects.
Audience
Professional game developers, programmers, and real-time graphics programmers. Students in computer animation and computer graphics studying
game programming, real-time graphics, rendering, modeling, simulation, and virtual worlds and interactive environments on the web.
Contents
Preface
Chapter 1: Introduction
Chapter 2: Preliminary Math
Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction
to Shaders
Chapter 5: Shader Set Up in DirectX
Chapter 6: Shader Tools and Resources
Chapter 7: Shader Buffet
Chapter 8: Shader Reference
(Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References
Index
About the Author
About the CD-ROM
| Bibliographic details |
Paperback, 424 pages, publication date: DEC-2002
ISBN-13: 978-1-55860-853-5
ISBN-10: 1-55860-853-2
Imprint: MORGAN KAUFFMAN
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| Price and Ordering |
Price:
EUR 53.95 USD 73.95 GBP 46
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Books and book related electronic products are priced in US dollars (USD), euro (EUR), and Great Britain Pounds (GBP). USD prices apply to the Americas and Asia Pacific. EUR prices apply in Europe and the Middle East. GBP prices apply to the UK and all other countries.
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Last update: 7 Sep 2009
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