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 | GUIDE TO COMPUTER ANIMATION
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for tv, games, multimedia and web
To order this title, and for more information, click here
By
Marcia Kuperberg, Deputy Head of the School of Media Arts & Technology at West Herts College, UK.
Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital
animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what
you can achieve.
Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production
and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete
in this fast-moving arena with this unique book and web package.
www.guide2computeranimation.com provides the moving imagery outcomes
of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable
behind the scenes perspectives.
In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of
related websites with further downloadable resources to make sure you stay up-to-date.
Marcia Kuperberg is Deputy Head of the School
of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.
Audience
Students on art & design courses, media production and digital media/multimedia production courses, animation courses (6th form, vocational
AVCE courses and degree level), trainee animators, trainee animation assistants. Wannabee digital animators, Internet and multimedia
content creators & computer games designers.
Contents
Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different
digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork
for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials;
The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.
| Bibliographic details |
Paperback, 264 pages, publication date: APR-2002
ISBN-13: 978-0-240-51671-4
ISBN-10: 0-240-51671-0
Imprint: FOCAL PRESS
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| Price and Ordering |
Price:
EUR 43.95 USD 55.95 GBP 37
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Last update: 4 Sep 2009
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