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GUIDE TO COMPUTER ANIMATION
Guide to Computer Animation
for tv, games, multimedia and web
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By
Marcia Kuperberg, Deputy Head of the School of Media Arts & Technology at West Herts College, UK.

Description
Any questions you have about 2D or 3D animation in this new digital age are answered in this comprehensive guide for all budding digital animators, games artists and media production students. It is lavishly illustrated with inspirational colour throughout to show you what you can achieve. Whether you want to create moving digital imagery for TV, computer games, or new media you need to understand the production and creative processes, the constraints of each and how they fit together. Ensure you have all you need at your fingertips to compete in this fast-moving arena with this unique book and web package. www.guide2computeranimation.com provides the moving imagery outcomes of some of the animation discussed in the case studies chapter, where top FrameStore-CRC and 3 Ring Circus creatives give you their invaluable behind the scenes perspectives. In addition there are non-software specific 3D tutorials and direct links to a comprehensive range of related websites with further downloadable resources to make sure you stay up-to-date. Marcia Kuperberg is Deputy Head of the School of Media, Arts & Technology, West Herts College, UK. Contributions are also included from Martin Bowman, Rob Manton and Alan Peacock.

Audience
Students on art & design courses, media production and digital media/multimedia production courses, animation courses (6th form, vocational AVCE courses and degree level), trainee animators, trainee animation assistants. Wannabee digital animators, Internet and multimedia content creators & computer games designers.

Contents
Exploring the background, tools and principles of animation production; Understanding the technical constraints of creating for different digital media; Techniques and stages of creating for 3D computer animation; Animation for multimedia and new media; Creating artwork for computer games: from concept to end product; TV case studies: looking behind the scenes at the creation of network idents and commercials; The art and craft of telling a story: narrative and characterization; Project briefs, self-tests, tutorials and resources.

Bibliographic details
Paperback, 264 pages, publication date: APR-2002
ISBN-13: 978-0-240-51671-4
ISBN-10: 0-240-51671-0
Imprint: FOCAL PRESS

Price and Ordering
Price:
EUR 43.95
USD 55.95
GBP 37
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Last update: 4 Sep 2009
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