Your Wish is My Command

Your Wish is My Command

Programming By Example

1st Edition - February 26, 2001
  • Author: Henry Lieberman
  • eBook ISBN: 9780080521459

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Description

As user interface designers, software developers, and yes-as users, we all know the frustration that comes with using "one size fits all" software from off the shelf. Repeating the same commands over and over again, putting up with an unfriendly graphical interface, being unable to program a new application that you thought of yourself-these are all common complaints. The inflexibility of today's computer interfaces makes many people feel like they are slaves to their computers. Shouldn't it be the other way around? Why can't technology give us more "custom-fitting" software?On the horizon is a new technology that promises to give ordinary users the power to create and modify their own programs. Programming by example (PBE) is a technique in which a software agent records a user's behavior in an interactive graphical interface, then automatically writes a program that will perform that behavior for the user.Your Wish is My Command: Programming by Example takes a broad look at this new technology. In these nineteen chapters, programming experts describe implemented systems showing that PBE can work in a wide variety of application fields. They include the following:The renowned authors and their editor believe that PBE will some day make it possible for interfaces to effectively say to the user, "Your wish is my command!"

Key Features

  • Text and graphical editing
  • Web browsing
  • Computer-aided design
  • Teaching programming to children
  • Programming computer games
  • Geographical information systems

Readership

Professionals involved in the areas of HCI and AI, designers of complex systems and programming environments including researchers and software developers specializing in agent technology.

Table of Contents

  • Foreword
    Ben Shneiderman

    Introduction
    Henry Lieberman

    1) Novice Programming Comes of Age
    David Canfield Smith, Allen Cypher, Larry Tesler

    2) Generalizing by Removing Detail: How Any Program Can Be Created by Working with Examples
    Ken Kahn

    3) Demonstrational Interfaces: Sometimes You Need a Little Intelligence; Sometimes You Need a Lot
    Brad A. Myers, Richard McDaniel

    4) Web Browsing by Demonstration
    Atsushi Sugiura

    5) Programming by Demonstration for Information Agents
    Mathias Bauer, Dietmar Dengler, Gabriele Paul

    6) End Users and GIS: A Demonstration is Worth a Thousand Words
    Carol Traynor and Marian Williams

    7) Bring Programming by Demonstration to CAD Users
    Patrick Girard

    8) Demonstrating the Hidden Features That Make an Application Work
    Richard McDaniel

    9) A reporting tool using programming by example for format designation
    Tetsuya Masuishi and Nobuo Takahashi

    10) Composition by Example
    Toshiyuki Masui

    11) Learning Repetitive Text-editing Procedures with SMARTedit
    Tessa Lau, Steve Wolfman, Pedro Domingos and Daniel S. Weld

    12) Training Agents to Recognize Text by Example
    Henry Lieberman, Bonnie A. Nardi and David J. Wright

    13) SWYN: A Visual Representation for Regular Expressions
    Alan Blackwell

    14) Learning Users' Habits to Automate Repetitive Tasks
    Jean-David Ruvini and Christophe Dony

    15) Domain-independent programming by demonstration in existing applications
    Gordon W. Paynter and Ian H. Witten

    16) Stimulus-Response PBD: Demonstrating When as Well as What
    David Wolber and Brad A. Myers

    17) Pavlov: Where PBD Meets Macromedia's Director
    David Wolber

    18) Programming by Analogous Examples
    Alexander Repenning and Corrina Perrone-Smith

    19) Visual Generalization in Programming by Example
    Robert St. Amant, Henry Lieberman, Richard Potter, and Luke Zettlemoyer

Product details

  • No. of pages: 440
  • Language: English
  • Copyright: © Morgan Kaufmann 2001
  • Published: February 26, 2001
  • Imprint: Morgan Kaufmann
  • eBook ISBN: 9780080521459

About the Author

Henry Lieberman

Henry Lieberman has been a Research Scientist at the MIT Media Laboratory since 1987. From 1972 until 1987, he was a researcher at the MIT Artificial Intelligence Laboratory. His work focuses on the intersection of artificial intelligence and the human interface. Dr. Lieberman began his career with Seymour Papert and the group behind the educational language Logo. A member of the Software Agents group, he holds a doctoral-equivalent degree from the University of Paris-VI and has published over fifty papers on a wide variety of research topics.

Affiliations and Expertise

Massachusetts Institute of Technology