- eBook ISBN 9780123757180
- Print ISBN 9780123757173
1) Strips away complexities, both real and perceived and reduces AutoCAD to easy-to-understand basic concepts.
2) Teaches only what is essential to operating AutoCAD first, thereby immediately building student confidence.
3) All basic commands are documented step-by-step, meaning that what the student needs to type in and how AutoCAD responds is all spelled out in discrete and clear steps with screen shots added as needed.
4) Using the author’s extensive multi-industry knowledge of what is important and widely used in practice versus what is not, the material is presented by immediately immersing the student in practical, critically essential knowledge, with no padding of text or filler material.
5) All concepts are explained first in theory, and only then is AutoCAD introduced and the actual “button pushing” discussed. This is one of the key concepts in having students understand exactly what it is they are doing and why, before they do it.
Part One Beginner to Intermediate
Chapter One AutoCAD Fundamentals 1
Chapter Two AutoCAD Fundamentals 2
Chapter Three Layers, Colors, Linetypes and Properties
Chapter Four DText, MText, Style and Editing
Chapter Five Bhatch
Chapter Six Dimensions
Chapter Seven Blocks and Wblocks
Chapter Eight Polar and Rectangular Arrays, Polygon and Circle/TTR
Chapter Nine Isometric
Chapter Ten Basic Printing and Output
Part II Intermediate to Advanced
Chapter Eleven Advanced Linework
Chapter Twelve Advanced Layers
Chapter Thirteen Advanced Dimensions
Chapter Fourteen Options, Shortcuts, CUI, Design Center & Exp. Tools
Chapter Fifteen Miscellaneous Topics
Chapter Sixteen Importing and Exporting Data
Chapter Seventeen External References
Chapter Eighteen Paper Space
Chapter Nineteen Attributes
Chapter Twenty Advanced Output and Pen Settings
Part III 3D
Chapter Twenty One 3D Basics
Chapter Twenty Two Primitives
Chapter Twenty Three Object Manipulation
Chapter Twenty Four Boolean Operations
Chapter Twenty Five Advanced 3D Tools I
Chapter Twenty Six Advanced 3D Tools II
Chapter Twenty Seven Meshes and Surfaces
Chapter Twenty Eight UCS, Vports, Text and Dims in 3D
Chapter Twenty Nine Cameras, Walk and Fly
Chapter Thirty Lighting and Rendering