Table of Contents

Foreword Preface Part I - What is Virtual Reality? Chapter 1: Introduction to Virtual Reality - What it is and Where it Comes From Chapter 2: VR the Medium Part II - Virtual Reality Systems Chapter 3: Interface to the Virtual World -- Input Chapter 4: Interface to the Virtual World -- Output Chapter 5: Rendering a Virtual World Chapter 6: Interacting with a Virtual World Chapter 7: Virtual Reality Experience Chapter 8: Experience Design: Applying VR to a Problem Chapter 9: What Dreams May Come: The Future of VR Appendices A: NICE educational application (EVL) B: Crumbs visualization application (NCSA) C: Aircraft wiring application (Boeing, Inc.) D: Placeholder artistic application (Interval Research)

Details

No. of pages:
608
Language:
English
Copyright:
© 2003
Published:
Imprint:
Morgan Kaufmann
eBook ISBN:
9780080520094
Print ISBN:
9781558603530

About the authors

William R. Sherman

William R. Sherman is Interim Director of the Environmental Modeling and Visualization Lab at the Desert Research Institute in Reno, Nevada. Previously he lead the virtual reality effort at the National Center for Super- computing Applications (NCSA) at the University of Illinois at Urbana-Champaign. He has authored several book chapters and papers on the topics of scientific visualization and virtual reality and has taught a graduate-level course on VR at the University of Illinois at Urbana-Champaign.

Affiliations and Expertise

Technical Director, Center for Advanced Visualization, Computation and Modeling Desert Research Institute, Reno, NV, USA

William R. Sherman

William R. Sherman is Interim Director of the Environmental Modeling and Visualization Lab at the Desert Research Institute in Reno, Nevada. Previously he lead the virtual reality effort at the National Center for Super- computing Applications (NCSA) at the University of Illinois at Urbana-Champaign. He has authored several book chapters and papers on the topics of scientific visualization and virtual reality and has taught a graduate-level course on VR at the University of Illinois at Urbana-Champaign.

Affiliations and Expertise

Technical Director, Center for Advanced Visualization, Computation and Modeling Desert Research Institute, Reno, NV, USA

Reviews

"Understanding Virtual Reality is truly the most complete reference book to emerge from the VR field in the past ten years." —Tom DeFanti, Professor University of Illinois at Chicago, Co-Inventor of the CAVE (R) "Understanding Virtual Reality is the introduction to the medium of VR that we have all been desiring for our beginning courses." —Michael Zyda, Director, The MOVES Institute "A comprehensive overview of virtual reality technologies and techniques. Using real-world examples from diverse fields, the book makes a case for VR as an increasingly effective and applicable communications medium. With its broad scope, straightforward style and companion instructional Web site, this book would make an excellent introductory text for students exploring virtual reality applications." - Design Issues