Understanding Virtual Reality

1st Edition

Interface, Application, and Design

Authors: William R. Sherman William R. Sherman Alan B. Craig Alan B. Craig
Hardcover ISBN: 9781558603530
eBook ISBN: 9780080520094
Imprint: Morgan Kaufmann
Published Date: 4th September 2002
Page Count: 608
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Table of Contents

Foreword Preface Part I - What is Virtual Reality? Chapter 1: Introduction to Virtual Reality - What it is and Where it Comes From Chapter 2: VR the Medium Part II - Virtual Reality Systems Chapter 3: Interface to the Virtual World -- Input Chapter 4: Interface to the Virtual World -- Output Chapter 5: Rendering a Virtual World Chapter 6: Interacting with a Virtual World Chapter 7: Virtual Reality Experience Chapter 8: Experience Design: Applying VR to a Problem Chapter 9: What Dreams May Come: The Future of VR Appendices A: NICE educational application (EVL) B: Crumbs visualization application (NCSA) C: Aircraft wiring application (Boeing, Inc.) D: Placeholder artistic application (Interval Research)

Description

Understanding Virtual Reality arrives at a time when the technologies behind virtual reality have advanced to the point that it is possible to develop and deploy meaningful, productive virtual reality applications. The aim of this thorough, accessible exploration is to help you take advantage of this moment, equipping you with the understanding needed to identify and prepare for ways VR can be used in your field, whatever your field may be.

By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as the underlying technologies evolve. You get a history of VR, along with a good look at systems currently in use. However, the focus remains squarely on the application of VR and the many issues that arise in the application design and implementation, including hardware requirements, system integration, interaction techniques, and usability. This book also counters both exaggerated claims for VR and the view that would reduce it to entertainment, citing dozens of real-world examples from many different fields and presenting (in a series of appendices) four in-depth application case studies.

Key Features

  • Substantive, illuminating coverage designed for technical and business readers and well-suited to the classroom.
  • Examines VR's constituent technologies, drawn from visualization, representation, graphics, human-computer interaction, and other fields, and explains how they are being united in cohesive VR systems.
  • Via a companion Web site, provides additional case studies, tutorials, instructional materials, and a link to an open-source VR programming system.

Readership

Scientists, Engineers, Artists (within eg computer science, art, architecture, archeology, medicine, scientific visualization, industrial manufacturing)


Details

No. of pages:
608
Language:
English
Copyright:
© Morgan Kaufmann 2003
Published:
Imprint:
Morgan Kaufmann
eBook ISBN:
9780080520094
Hardcover ISBN:
9781558603530

Reviews

"Understanding Virtual Reality is truly the most complete reference book to emerge from the VR field in the past ten years." —Tom DeFanti, Professor University of Illinois at Chicago, Co-Inventor of the CAVE (R) "Understanding Virtual Reality is the introduction to the medium of VR that we have all been desiring for our beginning courses." —Michael Zyda, Director, The MOVES Institute "A comprehensive overview of virtual reality technologies and techniques. Using real-world examples from diverse fields, the book makes a case for VR as an increasingly effective and applicable communications medium. With its broad scope, straightforward style and companion instructional Web site, this book would make an excellent introductory text for students exploring virtual reality applications." - Design Issues


About the Authors

William R. Sherman Author

William R. Sherman is Interim Director of the Environmental Modeling and Visualization Lab at the Desert Research Institute in Reno, Nevada. Previously he lead the virtual reality effort at the National Center for Super- computing Applications (NCSA) at the University of Illinois at Urbana-Champaign. He has authored several book chapters and papers on the topics of scientific visualization and virtual reality and has taught a graduate-level course on VR at the University of Illinois at Urbana-Champaign.

Affiliations and Expertise

Technical Director, Center for Advanced Visualization, Computation and Modeling Desert Research Institute, Reno, NV, USA

William R. Sherman Author

William R. Sherman is Interim Director of the Environmental Modeling and Visualization Lab at the Desert Research Institute in Reno, Nevada. Previously he lead the virtual reality effort at the National Center for Super- computing Applications (NCSA) at the University of Illinois at Urbana-Champaign. He has authored several book chapters and papers on the topics of scientific visualization and virtual reality and has taught a graduate-level course on VR at the University of Illinois at Urbana-Champaign.

Affiliations and Expertise

Technical Director, Center for Advanced Visualization, Computation and Modeling Desert Research Institute, Reno, NV, USA

Alan B. Craig Author

Alan B. Craig Author