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Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatica… Read more
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Immediately download your ebook while waiting for your print delivery. No promo code is needed.
Understanding Virtual Reality: Interface, Application, and Design, Second Edition arrives at a time when the technologies behind virtual reality have advanced dramatically. The book helps users take advantage of the ways they can identify and prepare for the applications of VR in their field. By approaching VR as a communications medium, the authors have created a resource that will remain relevant even as underlying technologies evolve. Included are a history of VR, systems currently in use, the application of VR, and the many issues that arise in application design and implementation, including hardware requirements, system integration, interaction techniques and usability.
Advanced undergraduates and graduate students studying virtual reality in a variety of disciplines, including computer science, engineering, medicine, etc.; Professionals interested in Virtual Reality from such fields as computer graphics, engineering, science, education, and art
PART I WHAT IS VIRTUAL REALITY?
1. Introduction to Virtual Reality
2. VR: The Medium
PART II VIRTUAL REALITY SYSTEMS
3. The Human in the Loop
4. Input: Interfacing the Participant(s) with the Virtual World
5. Output: Interfacing the Virtual World with the Participant(s)
6. Presenting the Virtual World
7. Interacting with the Virtual World
PART III APPLIED VIRTUAL REALITY
8. Bringing the Virtual World to Life
9. Experience Conception and Design: Applying VR to a Problem
10. Virtual Reality: Past, Present, Future
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