Understanding Motion Capture for Computer Animation - 2nd Edition - ISBN: 9780123814968, 9780123814975

Understanding Motion Capture for Computer Animation

2nd Edition

Authors: Alberto Menache
Paperback ISBN: 9780123814968
eBook ISBN: 9780123814975
Imprint: Morgan Kaufmann
Published Date: 15th December 2010
Page Count: 276
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Description

Understanding Motion Capture for Computer Animation discusses the latest technology developments in digital design, film, games, medicine, sports, and security engineering. Motion capture records a live-motion event and translates it into a digital context. It is the technology that converts a live performance into a digital performance. In contrast, performance animation is the actual performance that brings life to the character, even without using technology. If motion capture is the collection of data that represents motion, performance animation is the character that a performer represents.

The book offers extensive information about motion capture. It includes state-of-the-art technology, methodology, and developments in the current motion-capture industry. In particular, the different ways to capture motions are discussed, including using cameras or electromagnetic fields in tracking a group of sensors. This book will be useful for students taking a course about digital filming, as well as for anyone who is interested in this topic.

Key Features

  • Completely revised to include almost 40% new content with emphasis on RF and Facial Motion Capture Systems
  • Describes all the mathematical principles associated with motion capture and 3D character mechanics
  • Helps you budget by explaining the costs associated with individualized motion capture projects

Readership

Professionals involved in 3D animation for games, television, and feature films

Table of Contents


Preface

Acknowledgments

Chapter 1 Motion Capture Primer

Motion Capture and Performance Animation

History of Performance Animation in the Entertainment Field

Types of Motion Capture

Applications of Motion Capture

Chapter 2 Motion Capture Case Studies and Controversy

Digital Humans and the Uncanny Valley

Relevant Motion Capture Accounts

Chapter 3 The Motion Capture Session

Deciding to Use Motion Capture

Preparing for the Session

During the Session

Summary

Chapter 4 The Motion Data

Motion Data Types and Formats

Writing a Motion Capture Translator

Chapter 5 Setting up Your Character

Setting up a Character with Rotational Data

Setting up a Character with Translational Data

Facial Motion Capture

Tips and Tricks

Conclusion

Appendix A Motion Capture Equipment and Software Manufactures

Appendix B Motion Capture Service Providers

Appendix C Web Resources

Index




Details

No. of pages:
276
Language:
English
Copyright:
© Morgan Kaufmann 2011
Published:
Imprint:
Morgan Kaufmann
eBook ISBN:
9780123814975
Paperback ISBN:
9780123814968

About the Author

Alberto Menache

Alberto Menache founded Three Space Imagery, Inc. (TSi), a computer graphics and video game developer, in Los Angeles, where he and his team developed proprietary software for motion capture usage in animation. After selling his software to Motion Analysis Corporation, Menache moved on to Pacific Data Images, a computer graphics industry leader, where he is the lead character technical director at the commercial and film effects division. His latest production credits include the film Forces of Nature, commercials for SEGA, Circle K and Pillsbury, the award-winning music video for TLC's "Waterfalls", and dozens of video games, including Dark Ridge, Messiah and Soul Blade.

Reviews

"Modern motion capture has proven to be a groundbreaking tool in VFX, when used properly. The latest edition of Understanding Motion Capture will help make sure that you know how and when to use this technology... and perhaps more importantly, when not to use it!" —Scott Stokdyk, Award winning Visual Effects Supervisor