- Practical and immediately applicable how-to reference guide for building and using personas – from planning, creating, launching, evaluating, and determining ROI
- Invaluable guide that gives you a quick reference for incorporating personas into a product development process
- Features all the essential how-to material from its parent book, The Persona Lifecycle, as a quick, at your fingertips companion
Beginning interface designers and developers, software designers, web designers, web application designers, interaction designers, appliance designers and developers, information architects, usability engineers, usability evaluators and development managers, students in computer science, graphic design, HCI, and usability.
Table of Contents
About the Authors
Chapter 1 What are personas?
Why a persona lifecycle?
Why another persona lifecycle book?
What additional materials will I find in the original persona lifecycle book?
Chapter 2 The five phases of the persona lifecycle
The persona lifecycle encourages and supports user-centered design
Chapter 3 Persona family planning
What is family planning for personas?
Organizational introspection: Are personas right for your project?
Step 1. Build a core team
Step 2. Identify goals
Step 3. Create an action plan
Step 4. Get your hands on some data
Get ready for conception and gestation!
Chapter 4 Persona conception and gestation
What is the conception and gestation process for personas?
The six-step conception and gestation process
How long does the conception and gestation process take?
How many personas should you create?
Persona conception: Steps 1, 2, and 3
Persona gestation: Steps 4, 5, and 6
How to know you are ready for birth and maturation
Chapter 5 Persona birth and maturation
What is birth and maturation for personas?
Step 1. Prepare for birth and beyond
Step 2. Birth
Step 3. Maturation
Persona artifacts (the what and how of communicating your personas)
If you are a consultant
Chapter 6 Persona adulthood
What is adulthood for personas?
What to expect during persona adulthood
Job 1: Help your personas settle in
Start with the basics: Invite personas into your offices and into your meetings
Plan, design, evaluate, release: How to use personas during the stages of product development
Stage 1. Use personas to plan your product
Stage 2. Use personas to explore design solutions
Use personas to help you explore visual design solutions
Adult personas and developers
Stage 3. Use personas to evaluate your solutions
Stage 4. Use personas to support the release of your product
Transitioning into lifetime achievement, reuse, and retirement
Chapter 7 Persona lifetime achievement, reuse, and retirement
What are lifetime achievement, reuse, and retirement for personas?
Step 1. Measure the return on investment of your persona effort
Step 2. Decide how to manage the transition to the next project
Appendix A Ad hoc persona example
Company: ACME professional association for CPAs
Gary getting started
Appendix B Data-driven persona example
Tanners goals and desires
What does Tanner want from G4kids.com?
Tanners computer and internet usage
Research report references
Appendix C Case study: G4K (games 4 kids) kids web portal
G4K persona family planning
The G4K persona team find some much needed data free web-based data sources
G4K persona conception and gestation
Identifying factoids and transferring them to sticky notes
Identifying subcategories of users and creating skeletons
Completing the personas
G4K persona birth and maturation
G4K persona adulthood
Using personas for competitive analysis
Using personas for feature brainstorms
Creating a persona-weighted feature matrix
Using a scenario collection spreadsheet
G4K measures the ROI of the persona effort
Measuring product improvements
Measuring process improvements
Preparing personas for the next project
- No. of pages: 240
- Language: English
- Copyright: © Morgan Kaufmann 2010
- Published: March 20, 2010
- Imprint: Morgan Kaufmann
- eBook ISBN: 9780123814197
- Paperback ISBN: 9780123814180
About the Authors
Affiliations and Expertise
John holds a Ph.D. in experimental psychology from the University of South Florida and has published articles and chapters on usability methods, skill training, naturalistic decision-making, speech perception and second-language learning. He has been creating and using personas for more than five years, continually developing a more rigorous approach to the method and mentoring numerous product teams at Microsoft and companies worldwide in adopting the technique. John has led workshops and spoken widely on the topic at both academic and industry events.
Affiliations and Expertise
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