The Digital Consumer Technology Handbook

The Digital Consumer Technology Handbook

A Comprehensive Guide to Devices, Standards, Future Directions, and Programmable Logic Solutions

1st Edition - February 13, 2004

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  • Author: Amit Dhir
  • eBook ISBN: 9780080530413

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Description

The consumer electronics market has never been as awash with new consumer products as it has over the last couple of years. The devices that have emerged on the scene have led to major changes in the way consumers listen to music, access the Internet, communicate, watch videos, play games, take photos, operate their automobiles—even live. Digital electronics has led to these leaps in product development, enabling easier exchange of media, cheaper and more reliable products, and convenient services. This handbook is a much-needed, comprehensive engineering guide to the dynamic world of today's digital consumer electronics. It provides complete details on key enabling technologies, standards, delivery and reception systems, products, appliances and networking systems. Each chapter follows a logical progression from a general overview of each device, to market dynamics, to the core technologies and components that make up that particular product. The book thoroughly covers all of the key digital consumer product categories: digital TV, digital audio, mobile communications devices, gaming consoles, DVD players, PCs and peripherals, display devices, digital imaging devices, web terminals and pads, PDAs and other handhelds, screenphones/videophones, telematics devices, eBooks and readers, and many other current and future products.To receive a FREE daily newsletter on displays and consumer electronics, go to: http://www.displaydaily.com/

Key Features

·Surveys crucial engineering information for every digital consumer product category, including cell phones, digital TVs, digital cameras, PDAs and many more—the only reference available to do so
·Has extremely broad market appeal to embedded systems professionals, including engineers, programmers, engineering managers, marketing and sales personnel—1,000,000+ potential readers
·Helps engineers and managers make the correct design decisions based on real-world data

Readership

embedded systems professionals, engineers, programmers, engineering managers, marketing and sales personnel

Table of Contents


  • Chapter 1: Generation D—The Digital Decade
    The Urge to Be Connected
    Our Daily Lives
    The Digitization of Consumer Products
    Why Digitization?
    Converging Media
    Faster and Cheaper Components
    Broadband Access—The Fat Internet Pipe
    Home Networking
    The Day of the Digital Consumer Device
    Bringing it All Together

    Chapter 2: Digital Consumer Devices
    Introduction
    The Era of Digital Consumer Devices
    Market Forecast
    Market Drivers
    Phases of Market Acceptance
    Success Factors and Challenges
    Functional Requirements What About the Personal Computer?
    Digital Home
    King of All—The Single All-Encompassing Consumer Device Summary

    Chapter 3: Digital Television and Video
    Introduction
    History of Television
    Components of a Digital TV System
    Digital TV Standards
    SDTV and HDTV Technologies
    Digital Set-top Boxes
    Market Outlook
    Integrated Digital Televisions
    Digital Home Theater Systems
    Digital Video Recorders
    Summary

    Chapter 4: Audio Players
    Introduction
    The Need for Digital Audio—Strengths of the Digital Domain Principles of Digital Audio
    Digital Physical Media Formats
    Pulse Code Modulation (PCM)
    Internet Audio Formats
    Components of MP3 Portable Players
    Flash Memory
    Internet Audio Players – Market Data and Trends
    Other Portable Audio Products
    Convergence of MP3 Functionality in Other Digital Consumer Devices
    Internet Radio
    Digital Audio Radio
    Online Music Distribution Summary

    Chapter 5: Cellular/Mobile Phones
    Introduction
    Definition
    Landscape—Migration to Digital and 3G
    Standards and Consortia
    Market Data
    Market Trends
    Summary

    Chapter 6: Gaming Consoles
    Definition
    Market Data and Trends
    Key Players
    Game of War
    Components of a Gaming Console
    Broadband Access and Online Gaming
    Gaming Consoles—More Than Just Gaming Machines
    PC Gaming
    Growing Convergence of DVD Players and Gaming Consoles New Gaming Opportunities
    Summary

    Chapter 7: Digital Video/Versatile Disc (DVD)
    Introduction
    The Birth of the DVD
    DVD Format Types
    Regional Codes
    How Does the DVD Work?
    DVD Applications
    DVD Market Numbers, Drivers and Challenges
    Convergence of Multiple Services
    Summary

    Chapter 8: Desktop and Notebook Personal Computers (PCs)
    Introduction
    Definition of the Personal Computer
    Competing to be the Head of the Household
    The PC Fights Back
    Portable/Mobile Computing
    Requirements Overdose
    New PC Demand Drivers
    Summary

    Chapter 9: PC Peripherals
    Introduction
    Printers
    Scanners
    Smart Card Readers
    Keyboards
    Mice
    Summary

    Chapter 10: Digital Displays
    Introduction
    CRTs—Cathode Ray Tubes
    LCD—Liquid Crystal Displays
    PDP—Plasma Display Panels
    PALCD—Plasma Addressed Liquid Crystal Display
    FEDs—Field Emission Displays
    DLP—Digital Light Processor
    Organic LEDs
    LED Video for Outdoors
    LCoS—Liquid Crystal on Silicon
    Comparison of Different Display Technologies
    FPO
    Three-dimensional (3-D) Displays
    The Touch-screen
    Digital Display Interface Standards
    Summary

    Chapter 11: Digital Imaging—Cameras and Camcorders
    Introduction
    Digital Still Cameras
    Digital Camcorders
    Summary

    Chapter 12: Web Terminals and Web Pads
    Introduction
    Web Pads/Tablets
    Role of the Service Provider
    Summary

    Chapter 13: Internet Smart Handheld Devices
    Introduction
    Vertical Application Devices
    Smart Handheld Phones (or Smart Phones)
    Handheld Companions
    History of the PDA
    PDA Applications
    PDA Form Factors
    Components of a PDA
    Summary

    Chapter 14: Screen and Video Phones
    Introduction
    Definition
    History
    Screenphone Applications
    The Screenphone Market
    Categories and Types
    The Public Switched Telephone Network (PSTN) vs. the
    Internet Protocol (IP) Network
    Screenphone Components
    Video Phone (Webcam) Using the PC
    e-Learning
    Summary

    Chapter 15: Automotive Entertainment Devices
    Introduction
    The Evolving Automobile
    What is Telematics?
    The Automotive Electronics Market
    The Controversy
    The Human Touch
    Pushbutton Controls Versus Voice Recognition
    Standardization of Electronics in Automobiles
    Standards for In-vehicle Power Train and Body Electronics
    Standards for In-vehicle Multimedia Electronics
    Components of a Telematics System
    Manufacturers and Products
    Satellite Radio
    The Vision for Telematics
    Summary

    Chapter 16: eBooks
    Introduction
    What is an eBook?
    Benefits of Using eBooks
    Reading eBooks
    Market
    Copy Protection
    Technology Basics
    Manufacturers and Products
    Challenges
    Summary

    Chapter 17: Other Emerging and Traditional Consumer Electronic Devices
    Introduction
    NetTV
    E-mail Terminals
    Wireless E-mail Devices
    Pagers
    Internet-Enabled Digital Picture Frames
    Pen Computing or Digital Notepad
    Robot Animals—Robot Dogs
    White Goods
    Lighting Control
    Home Control
    Home Security
    Energy Management Systems
    Home Theater and Entertainment Systems
    Magnetic Recording
    VCRs—Video Cassette Recorders
    Custom-Installed Audio Systems
    Receivers/Amplifiers
    Contents
    Home Speakers
    Vehicle Security
    Vehicle Radar Detectors
    Summary

    Chapter 18: The Digital “Dream” Home
    Emergence of Digital Homes
    The Digital Home Framework
    Productivity Increases in the Connected World
    Broadband Access
    Home Networking
    The Different Needs of Different Consumer Devices
    Residential Gateways
    Middleware
    Digital Home Working Group
    Summary—The Home Sweet Digital Home

    Chapter 19: Programmable Logic Solutions
    Enabling Digital Consumer Technology
    What Is Programmable Logic?
    Silicon—Programmable Logic Devices (PLDs)
    IP Cores, Software and Services
    Xilinx Solutions for Digital Consumer Systems
    Addressing the Challenges in System Design
    Using FPCs in Digital Consumer Applications
    Memories and Memory Controllers/Interfaces
    Discrete Logic to CPLD: The Evolution Continues
    Signaling
    Xilinx Solutions for EMI Reduction in Consumer Devices
    Summary

    Chapter 20: Conclusions and Summary
    Landscape
    The Ultimate Digital Consumer Device
    Room for Many
    Components of a Typical Digital Consumer Device
    The Coming of the Digital Home
    Key Technologies to Watch
    In Closing
    Index

Product details

  • No. of pages: 656
  • Language: English
  • Copyright: © Newnes 2004
  • Published: February 13, 2004
  • Imprint: Newnes
  • eBook ISBN: 9780080530413

About the Author

Amit Dhir

Affiliations and Expertise

Marketing Manager, Xilinx, Inc., San Jose, CA, USA

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