The Art of Designing Embedded Systems

The Art of Designing Embedded Systems

2nd Edition - May 14, 2008

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  • Author: Jack Ganssle
  • Paperback ISBN: 9780750686440
  • eBook ISBN: 9780080568799

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Description

Jack Ganssle has been forming the careers of embedded engineers for 20+ years. He has done this with four books, over 500 articles, a weekly column, and continuous lecturing. Technology moves fast and since the first edition of this best-selling classic much has changed. The new edition will reflect the author's new and ever evolving philosophy in the face of new technology and realities. Now more than ever an overarching philosophy of development is needed before just sitting down to build an application. Practicing embedded engineers will find that Jack provides a high-level strategic plan of attack to the often times chaotic and ad hoc design and development process. He helps frame and solve the issues an engineer confronts with real-time code and applications, hardware and software coexistences, and streamlines detail management. CONTENTS: Chapter 1 - IntroductionChapter 2 – The ProjectChapter 3 – The CodeChapter 4 – Real TimeChapter 5 – The Real WorldChapter 6 – Disciplined DevelopmentAppendix A – A Firmware StandardAppendix B - A Simple Drawing SystemAppendix C – A Boss’s Guide to Process

Key Features

*Authored by Jack Ganssle, Tech Editor of Embedded Systems Programming and weekly column on embedded.com
*Keep schedules in check as projects and codes grow by taking time to understand the project beforehand
*Understand how cost/benefit coexists with design and development

Readership

Embedded Systems Designers, Engineers, Managers

Table of Contents

  • Table of Contents

    Chapter 1 - Introduction
    Chapter 2 – The Project
    2.1 Partitioning
    Conclusion
    2.2 - Scheduling
    References
    Chapter 3 – The Code
    3.1 – Firmware Standards
    3.2 – Code Inspections
    3.3 - Design by Contracttm
    Conclusion
    References
    3.4 – Other Ways to Insure Quality Code
    3.5 Encapsulation
    Chapter 4 – Real Time
    4.1 - Real Time Means Right Now!
    4.2 - Reentrancy
    4.3 - eXtreme Instrumenting
    4.4 - Floating Point Approximations
    Chapter 5 – The Real World
    5.1 - Electromagnetics for Firmware People
    5.2 - Debouncing
    Firmware Implications
    Chapter 6 – Disciplined Development
    6.1 - Disciplined Development
    Summary
    6.2 – The Postmortem
    Appendix A – A Firmware Standard
    Scope
    Projects
    Modules
    Variables
    Functions
    Interrupt Service Routines
    Comments
    Coding Conventions
    Appendix B - A Simple Drawing System
    Scope
    Drawings and Drawing Storage
    Master Drawing Book
    Configuration Drawings
    Bills of Materials
    ROMs and PALs
    ROM and PAL File Names
    Engineering Change Orders (ECOs)
    Responsibilities
    Appendix C – A Boss’s Guide to Process Improvement
    Version Control
    Firmware Standards
    Code Inspections
    Chuck Bad Code
    Tools
    Peopleware
    Other Tidbits

Product details

  • No. of pages: 312
  • Language: English
  • Copyright: © Newnes 2008
  • Published: May 14, 2008
  • Imprint: Newnes
  • Paperback ISBN: 9780750686440
  • eBook ISBN: 9780080568799

About the Author

Jack Ganssle

Jack Ganssle has 30 years' experience developing embedded systems. He has authored two books, The Art of Programming Embedded Systems and The Art of Designing Embedded Systems, and writes a regular column in Embedded Systems Programming magazine. Michael Barr is the editor-in-chief of Embedded Systems Programming magazine and the principal of Netrino Consultants Network. He wrote Programming Embedded Systems in C and C++.

Affiliations and Expertise

Founder and Principal Consultant, The Ganssle Group, Baltimore,MD, USA; Technical editor and columnist for Embedded Systems Programming magazine

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