Sketching User Experiences: Getting the Design Right and the Right Design

Sketching User Experiences: Getting the Design Right and the Right Design

1st Edition - April 10, 2007
  • Author: Bill Buxton
  • eBook ISBN: 9780080552903
  • Paperback ISBN: 9780123740373

Purchase options

Purchase options
DRM-free (EPub, Mobi, PDF)
Available
Sales tax will be calculated at check-out

Institutional Subscription

Free Global Shipping
No minimum order

Description

Sketching User Experiences approaches design and design thinking as something distinct that needs to be better understood—by both designers and the people with whom they need to work— in order to achieve success with new products and systems. So while the focus is on design, the approach is holistic. Hence, the book speaks to designers, usability specialists, the HCI community, product managers, and business executives. There is an emphasis on balancing the back-end concern with usability and engineering excellence (getting the design right) with an up-front investment in sketching and ideation (getting the right design). Overall, the objective is to build the notion of informed design: molding emerging technology into a form that serves our society and reflects its values. Grounded in both practice and scientific research, Bill Buxton’s engaging work aims to spark the imagination while encouraging the use of new techniques, breathing new life into user experience design.

Key Features

  • Covers sketching and early prototyping design methods suitable for dynamic product capabilities: cell phones that communicate with each other and other embedded systems, "smart" appliances, and things you only imagine in your dreams
  • Thorough coverage of the design sketching method which helps easily build experience prototypes—without the effort of engineering prototypes which are difficult to abandon
  • Reaches out to a range of designers, including user interface designers, industrial designers, software engineers, usability engineers, product managers, and others
  • Full of case studies, examples, exercises, and projects, and access to video clips that demonstrate the principles and methods

Readership

HCI professionals, interaction designers, product/industrial designers, and graphic designers, and students studying those subjects

Table of Contents

  • Author's Note
    Preface
    PART I: DESIGN AS DREAMCATCHER
    Introduction
    Case Study: Apple, Design and Business
    The Bossy Rule
    A Snapshot of Today
    The Role of Design
    A Sketch of the Process
    The Cycle of Innovation
    The Question of ?Design?
    The Anatomy of Sketching
    Clarity is not always the Path to Enlightenment
    The Larger Family of Renderings
    Experience Design vs. Interface Design
    Sketching Interaction
    Sketches are not Prototypes
    Where is the User in all of this?
    You make that Sound like a Negative Thing
    If Someone Made a Sketch in the Forest and Nobody Saw it?
    The Object of Sharing
    Annotation: Sketching on Sketches
    Design Thinking & Ecology
    The Second Worst Thing that Can Happen
    A River Runs Through It


    PART II: STORIES OF METHODS AND MADNESS
    Introduction
    The Wonderful Wizard of Oz
    Chameleon: From Wizardry to Smoke-and-Mirrors
    Le Bricolage: Cobbling Things Together
    It was a Dark and Stormy Night?
    Visual Story Telling
    Simple Animation
    Shoot the Mime
    Sketch-a-Move
    Extending Interaction: Real and Illusion
    The Bifocal Display
    Video Invisionment
    Interacting with Paper
    Are you Talking to me?

    PART III: RECAPITULATION & CODA
    Some Final Thoughts

    PART IV: REFERENCES/BIBLIOGRAPHY

Product details

  • No. of pages: 448
  • Language: English
  • Copyright: © Morgan Kaufmann 2007
  • Published: April 10, 2007
  • Imprint: Morgan Kaufmann
  • eBook ISBN: 9780080552903
  • Paperback ISBN: 9780123740373

About the Author

Bill Buxton

Bill Buxton

Affiliations and Expertise

Principal Researcher, Microsoft Research, Redmond, Washington and Toronto, Canada