Written as a workbook with a set of guided exercises that teach by example, this book gives a practical, hands-on guide to using UML to design and implement embedded and real-time systems.

Key Features

  • A review of the basics of UML and the Harmony process for embedded software development: two on-going case examples to teach the concepts, a small-scale traffic light control system and a large scale unmanned air vehicle show the applications of UML to the specification, analysis and design of embedded and real-time systems in general.
  • A building block approach: a series of progressive worked exercises with step-by-step explanations of the complete solution, clearly demonstrating how to convert concepts into actual designs.
  • A walk through of the phases of an incremental spiral process: posing the problems and the solutions for requirements analysis, object analysis, architectural design, mechanistic design, and detailed design.


Professional embedded systems engineers, undergraduate and post-graduate students.

Table of Contents




About the Author

Chapter 1. Introduction to UML

1.1 UML Basic Modeling Concepts

1.2 Structural Elements and Diagrams

1.3 Behavioral Elements and Diagrams

1.4 Use Case and Requirements Models

1.5 Summary

Chapter 2. The Harmony Process

2.1 Introduction

2.2 The Harmony Development Process

2.3 The Systems Engineering Harmony Workflows in Detail

2.4 The Hand-off from Systems Engineering

2.5 The Software Workflows in Detail

2.6 Summary

Chapter 3. Meeting Industry Standards

3.1 Overview

3.2 On the Importance of Being Standard

3.3 Architectural Framework Standards (I’m looking at you UPDM)

3.4 IEC 61508

3.5 DO-178B/C

3.6 IEC 62304


3.8 Summary

Chapter 4. Specifying Requirements

4.1 Overview

4.2 Representing Requirements in UML and SysML

4.3 Specification View: State Machines for Requirements Capture

Chapter 5. Systems Architecture: Deployment and Subsystems Architecture

5.1 Overview

5.2 The Hand-off from Systems to Downstream Engineering

5.3 Looking Ahead

Chapter 6. Dependability Architecture

6.1 Overview

6.2 A (Not-So) Quick Note about Design Patterns

6.3 What is a Design Pattern?

6.4 Summary

Chapter 7. High-Fidelity Modeling

7.1 Overview

7.2 A Quick Note about Structured Design with UML

7.3 High-Fidelity Modeling Workflow

7.4 Key Strategies for Object Identification

7.5 Summary

Chapter 8. Distribution Architecture

8.1 Overview

8.2 Summary

Chapter 9. Concurr


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© 2014
eBook ISBN:
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"The book is quite useful for both practitioners and teachers concerned with the modeling and design of real-time systems. There are many illustrative diagrams and detailed explanations."