Real-Time Shader Programming

Real-Time Shader Programming

1st Edition - December 31, 2002

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  • Author: Ron Fosner
  • eBook ISBN: 9780080515908

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Now that PC users have entered the realm of programmable hardware, graphics programmers can create 3D images and animations comparable to those produced by RenderMan's procedural programs—-but in real time. Here is a book that will bring this cutting-edge technology to your computer.Beginning with the mathematical basics of vertex and pixel shaders, and building to detailed accounts of programmable shader operations, Real-Time Shader Programming provides the foundation and techniques necessary for replicating popular cinema-style 3D graphics as well as creating your own real-time procedural shaders.A compelling writing style, color illustrations throughout, and scores of online resources make Real-Time Shader Programming an indispensable tutorial/reference for the game developer, graphics programmer, game artist, or visualization programmer, to create countless real-time 3D effects.

Key Features

* Contains a complete reference of the low-level shader language for both DirectX 8 and DirectX 9
* Provides an interactive shader demonstration tool (RenderMonkeyTM) for testing and experimenting
* Maintains an updated version of the detailed shader reference section at
* Teaches the latest shader programming techniques for high-performance real-time 3D graphics


Professional game developers, programmers, and real-time graphics programmers. Students in computer animation and computer graphics studying game programming, real-time graphics, rendering, modeling, simulation, and virtual worlds and interactive environments on the web.

Table of Contents

  • Preface
    Chapter 1: Introduction
    Chapter 2: Preliminary Math
    Chapter 3: Mathematics of Lighting and Shading Chapter 4: Introduction to Shaders
    Chapter 5: Shader Set Up in DirectX
    Chapter 6: Shader Tools and Resources
    Chapter 7: Shader Buffet
    Chapter 8: Shader Reference (Part I: Vertex Shader Reference and Part II: Pixel Shader Reference) References
    About the Author
    About the CD-ROM

Product details

  • No. of pages: 424
  • Language: English
  • Copyright: © Morgan Kaufmann 2002
  • Published: December 31, 2002
  • Imprint: Morgan Kaufmann
  • eBook ISBN: 9780080515908

About the Author

Ron Fosner

A graphics programmer for nearly 20 years, Ron Fosner wrote the book OpenGL Programming for Windows 95 and Windows NT, published articles for Microsoft Systems Journal, Dr. Dobb’s, Game Developer Magazine, Gamasutra, and Microsoft Developer Network CD's, and lectured at the Windows Developer and Game Developers conferences. He currently runs, a graphics consultancy firm.

Affiliations and Expertise

3D Graphics Architect, Ashland, MA, U.S.A.

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