Description

"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

QuickTime Toolkit, Volume Two continues the step-by-step investigation of programming QuickTime, the elegant and powerful media engine used by many of Apple's industry-leading services and products (such as the iTunes music store, iMovie, and Final Cut Pro) and also used by a large number of third-party applications. This second collection of articles from the author's highly regarded column in MacTech Magazine builds upon the discussion of playback techniques and media types presented in the first volume to cover advanced types of QuickTime media data, including video effects, Flash tracks, and skins. It shows how to capture audio and video data, broadcast that data to remote computers, play movies full screen, and load movies asynchronously. QuickTime Toolkit Volume Two also shows how to integrate Carbon events into your Macintosh application and how to work with Macintosh resources in your Windows application.

Part of the official QuickTime Developer Series, publishing the finest books on QuickTime in cooperation with Apple.

Key Features

*Includes a CD-ROM with numerous code examples in C to help you get started with your own applications
*Written by one of Apple's premier media engineers skilled in revealing QuickTime's sophisticated technology to programmers
*Offers many undocumented insider tips for making applications that work well in both Mac OS and Windows

Readership

Programmers, developers, and designers in the digital media industry. Those working in computer graphics, scientific visualization, and entertainment technology. Students and those learning about digital media.

Table of Contents

Chapter 1 F/X 1 Introduction QuickTime Video Effects in Movies Effects Utilities Generators Filters Transitions Effects Parameters Effects Parameter Files Conclusion
Chapter 2 F/X 2 Introduction Video Effects and Movie Segments Video Effects and Images Video Effects and Sprites Low-Level Video Effects Functions Conclusion
Chapter 3 The Skin Game Introduction Skins Creating Skinned Movies Skinned Movie Playback Conclusion
Chapter 4 Captured Introduction Sequence Grabber Overview Previewing Channel Settings Monitor Window Size Recording Conclusion
Chapter 5 Broadcast News Introduction QuickTime Streaming QuickTime Broadcasting Broadcasting Broadcast Settings Monitor Window Control Conclusion
Chapter 6 The Flash Introduction Flash Overview Flash and Video Buttons The Flash File Format FSCommands Flash Media Handler Functions Conclusion
Chapter 7 The Flash II Introduction Wired Actions Targeted at Flash Tracks Wired Actions in Flash Tracks Conclusion
Chapter 8 Big Introduction The Theory The Practice Flash Application Messages QuickTime Application Messages

Details

No. of pages:
528
Language:
English
Copyright:
© 2004
Published:
Imprint:
Morgan Kaufmann
Electronic ISBN:
9780080540184
Print ISBN:
9780120884025

About the author

Reviews

"Buried inside QuickTime are a host of powerful tools for creating, delivering, and playing digital media. The official QuickTime documentation explains 'what' each API function does. But knowing what each function does isn't enough to allow a developer to take full advantage of QuickTime. QuickTime Toolkit fills in the gap—providing plenty of practical examples of 'how' to use QuickTime to perform all kinds of useful tasks. More importantly, [this book] goes beyond 'how' and into 'why' —providing readers with a deeper understanding of QuickTime and how to benefit from using it in their own products." —Peter Hoddie, cofounder of Kinoma and former QuickTime architect

"Tim Monroe manages to present all components of the occasionally difficult QuickTime framework in a clear—even entertaining—fashion. His numerous examples and sample code snippets are clear and well thought out and are great starting points for new projects. QuickTime Toolkit fills some gaps in Apple's official documentation and is an essential book for anyone preparing to dive into the powerful depths of low-level QuickTime programming." —Jurgen Schaub, founder, BOPJET Media, and QuickTime abuser

"When QuickTime application developers get stuck, one of the first places they look for help is example code from Tim Monroe. Finally, these well-crafted examples and clear descriptions are available in book form—a must-have for anyone writing applications that import, export, display, or interact with QuickTime movies." —Matthew Peterson, University of California, Berkeley; the M.I.N.D. Institute; and author of Interactive QuickTime "A detailed narrative that covers a substantial amount of what's invovled in QuickTime application programming on both Macintosh and Windows computers." - MacTech