
Physically Based Rendering
From Theory to Implementation
Resources
Description
Key Features
- Presents up-to-date revisions of the seminal reference on rendering, including new sections on bidirectional path tracing, numerical robustness issues in ray tracing, realistic camera models, and subsurface scattering
- Provides the source code for a complete rendering system allowing readers to get up and running fast
- Includes a unique indexing feature, literate programming, that lists the locations of each function, variable, and method on the page where they are first described
- Serves as an essential resource on physically-based rendering
Readership
Table of Contents
- 1. Introduction
2. Geometry and Transformations
3. Shapes
4. Primitives and Intersection Acceleration
5. Color and Radiometry
6. Camera Models
7. Sampling Reconstruction
8. Reflection Models
9. Materials
10. Texture
11. Volume Scattering
12. Light Sources
13. Monte Carlo Integration
14. Light Transport I: Surface Reflection
15. Light Transport II: Volume Rendering
16. Light Transport III: Bidirectional Methods
17: Retrospective and the Future
Product details
- No. of pages: 1266
- Language: English
- Copyright: © Morgan Kaufmann 2016
- Published: September 30, 2016
- Imprint: Morgan Kaufmann
- Hardcover ISBN: 9780128006450
- eBook ISBN: 9780128007099
About the Authors
Matt Pharr
Affiliations and Expertise
Wenzel Jakob
Affiliations and Expertise
Greg Humphreys
Affiliations and Expertise
Ratings and Reviews
Latest reviews
(Total rating for all reviews)
Leonardo T. Sat Feb 24 2018
Amazing Book
A wonderful book full of math and code for Ray-Tracing lovers. A must have
Vivian L. Wed Feb 21 2018
A must have !
An amazing book to understand and practice all aspects of a modern full feature rendering engine.
Nikola B. Wed Feb 21 2018
Wealth of knowledge
One of the best books I've ever seen. Beautifully written, brimming with useful information, great typography. Literate programming was a great choice so you get code intertwined with explanations which is very practical. Definitely a must-read if you're interested in computer graphics.
Maksym S. Thu Dec 28 2017
Deep learning book
I really like this book, deep cover of material
Sabyasachi M. Thu Dec 28 2017
THE book for learning about Physically Based Rendering
This is THE book about Physically Based Rendering. Reading this through should teach a lot about Physically Based Rendering. Next up are the research papers covering materials after the release of this book. Highly recommended.
Murat K. Thu Dec 28 2017
PBRT 3rd Edition
I recommend it to rendering researchers, instructors who give advanced rendering courses at M.Sc. and Ph.D. levels.