Paper Prototyping

Paper Prototyping

The Fast and Easy Way to Design and Refine User Interfaces

1st Edition - April 2, 2003

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  • Author: Carolyn Snyder
  • Paperback ISBN: 9781558608702
  • eBook ISBN: 9780080513508

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Description

Do you spend a lot of time during the design process wondering what users really need? Do you hate those endless meetings where you argue how the interface should work? Have you ever developed something that later had to be completely redesigned? Paper Prototyping can help. Written by a usability engineer with a long and successful paper prototyping history, this book is a practical, how-to guide that will prepare you to create and test paper prototypes of all kinds of user interfaces. You'll see how to simulate various kinds of interface elements and interactions. You'll learn about the practical aspects of paper prototyping, such as deciding when the technique is appropriate, scheduling the activities, and handling the skepticism of others in your organization. Numerous case studies and images throughout the book show you real world examples of paper prototyping at work. Learn how to use this powerful technique to develop products that are more useful, intuitive, efficient, and pleasing: * Save time and money - solve key problems before implementation begins * Get user feedback early - use it to focus the development process * Communicate better - involve development team members from a variety of disciplines * Be more creative - experiment with many ideas before committing to one

Key Features

*Enables designers to solve design problems before implementation begins

*Five case studies provide real world examples of paper prototyping at work

*Delves into the specifics of what types of projects paper prototyping is and isn't good for.

Readership

HCI practitioners, usability engineers, software developers, Web designers, and Web application developers.

Table of Contents

  • Foreword by Jakon Nielsen
    Acknowledgments
    Part I—Introduction to Paper Prototyping
    Chapter 1: Introduction
    Chapter 2: Case Studies
    Chapter 3: Thinking about Prototyping
    Chapter 4: Making a Paper Prototype
    Part II—Process: Conducting a Usability Study with a Paper Prototype
    Chapter 5: Planning a Usability Study with a Paper Prototype
    Chapter 6: Task Design
    Chapter 7: Preparing the Prototype
    Chapter 8: Introduction to Usability Test Facilitation
    Chapter 9: Usability Testing with a Paper Prototype
    Chapter 10: Observers
    Chapter 11: Data: Capturing, Prioritizing, and Communicating
    Part III—Deciding Whether to Use Paper
    Chapter 12: What Paper Is (and Isn't) Good For
    Chapter 13: The Politics of Paper Prototyping
    Chapter 14: When to Use Paper
    Part IV—Broadening the Focus
    Chapter 15: Examples of User-Centered Design
    Chapter 16: Final Thoughts
    References
    Index
    Figure Credits
    About the Author

Product details

  • No. of pages: 408
  • Language: English
  • Copyright: © Morgan Kaufmann 2003
  • Published: April 2, 2003
  • Imprint: Morgan Kaufmann
  • Paperback ISBN: 9781558608702
  • eBook ISBN: 9780080513508

About the Author

Carolyn Snyder

Carolyn Snyder is an internationally recognized usability consultant with 10 years of experience in usability and another 10 as a software engineer and project manager. She has taught usability testing and paper prototyping to development teams at dozens of companies. She is co-author of Web Site Usability: A Designer’s Guide and E-Commerce User Experience.

Affiliations and Expertise

Snyder Consulting, Derry, NH, U.S.A.

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