Operational Gaming: An International Approach is the result of research carried out at the International Institute for Applied Systems Analysis (IIASA) situated at Laxenburg (near Vienna), Austria, which relates game theory and system analysis to decision making. The book first shows the relationship of game theory, experimental gaming, and operational gaming through a state-of-the-art survey. This topic includes the history, context, type, and uses of gaming. Then, the text shifts to the discussion on operational gaming, including the definitions of institutional model and game situation concepts. An overview of gaming in different nations including USSR is provided. The book also studies the international transfer of games and the East-West international trade games. The future of this field of study, as well as its implications for humans, is also examined in the latter parts. This book will be of significance to those interested in game theories and those people involved in policy and decision making in their country or organization.
I. Introduction II. Gaming: A State-of-the-Art Survey III. Towards a Taxonomy and Theory of Operational Gaming a. What is Operational Gaming? b. A Contribution to the Typology of Games c. Elements of a Theory of Gaming IV. Overview of Gaming in Various Countries a. Management Simulation Games: A Comparative Study of Gaming in the Socialist Countries b. Gaming in the USSR c. A Review of Gaming Activities in Japan v. International Transfer of Games a. Transferring a Computer-Based Management Game between Capitalist Countries b. The Transfer of Games Between Socialist Countries c. Transfer of Gaming Technology: A US-Hungarian Case Study VI. East-West International Trade Games a. A US-USSR Trade Game b. A GDR-UK Trade Game VII. Gaming for Futures Research and Scenario Generation a. The Use of Gaming in Futures Research and Public Policy Making b. Gaming as an Instrument for Futures Research c. The Role of Gaming and Simulation in Scenario Projects VIII. Games with Special Purposes in Specific Areas a. Games for the Control of Large Construction Projects b. Games for Model Testing: The Case of Water Cost-Allocation Methods c. Operational Gaming of Cattle Breeding IX. Development of Operational Games a. Development of the Conrail Game b. A Method for Developing Management Simulation Games X. Size and Realism of Operational Games a. Small Operational Games—Advantages and Drawbacks b. The Pursuit of Realism: The Interpretation of Gaming Results Using the Method of Dynamic Similarity XI. Special Methods in Operational Gaming a. Operational Research Methods as Decision Aids in Gaming b. Interactive Man-Computer Dialogs for Determining the Payoff Function of a Game XII. The Prospects for Operational Gaming: A Summary
- No. of pages:
- © Pergamon 1983
- 1st January 1983
- eBook ISBN: