Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you’re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.

Key Features

With this book, you’ll:

  • Save yourself from having to scour the web for information on Maya Python—everything you need is in this book
  • Transition from MEL to Python seamlessly thanks to side-by-side comparisons of Python and MEL equivalents
  • Learn from award-winning titles like Uncharted: Drake’s Fortune how to harness the power of Maya Python
  • Gain access to a powerful website, complete with script examples, scene files, additional scripts, and templates for API projects


Primary audience:
--Intermediate level Maya users who may have some understanding of Maya's longstanding scripting interface, MEL, and are moving to Python for Maya scripting.
--Intermedia level Python users.
--Job titles: Professional Technical Artists or Tools Programmers in the video game or film industries.
Secondary audience:
--Students in technical or vocational programs who are pursuing careers in the above-listed fields.


No. of pages:
© 2011
Morgan Kaufmann
Print ISBN:
Electronic ISBN:

About the authors

Adam Mechtley

Affiliations and Expertise

got his start in the games industry as a Technical Artist for THQ. Currently an independent contractor, Adam’s clients include 2XL Games and Flashbang Studios.

Ryan Trowbridge

Affiliations and Expertise

is a Character TD at Naughty Dog Inc. He got his start at Pipeworks Software and has consulted with Buzz Monkey Software.