- Print ISBN 9780123785787
- Electronic ISBN 9780123785794
Maya Python for Games and Film is the first book to focus exclusively on how to implement Python with Maya. Written by trusted authorities in the field, this in-depth guide will help you master Maya Python, whether you’re a seasoned technical artist looking to make the transition from MEL to Python or an aspiring artist not wanting to scramble for information.
With this book, you’ll:
--Intermediate level Maya users who may have some understanding of Maya's longstanding scripting interface, MEL, and are moving to Python for Maya scripting.
--Intermedia level Python users.
--Job titles: Professional Technical Artists or Tools Programmers in the video game or film industries.
--Students in technical or vocational programs who are pursuing careers in the above-listed fields.