Mathematics and Multimedia focuses on the mathematics behind multimedia applications. This timely and thoroughly modern text is a rigorous survey of selected results from algebra and analysis, requiring only undergraduate math skills.The topics are `gems' chosen for their usefulness in understanding and creating application software for multimedia signal processing and communication.The book is aimed at a wide audience, including computer science and mathematics majors and those interested in employing mathematics in multimedia design and implementation.
For the instructor, the material is divided into six chapters that may be presented in six lecture hours each. Thus, the entire text may be covered in one semester, with time left for examinations and student projects. For the student,there are more than 100 exercises with complete solutions, and numerous example programs in Standard C. Each chapter ends with suggestions for further reading. A companion website provides more insight for both instructors and students on challenging equations, and their solutions.
Explains when and why modern robust methods provide more accurate results
Does not assume or require previous training in statistics
Includes many illustrations using data from actual studies
Describes and illustrates easy-to-use software for applying cutting-edge techniques
computer science and multimedia students and professors
Table of Contents
Numbers and Arithmetic; Space and Linearity; Time and Frequency; Sampling and Estimation; Scale and Resolution; Redundancy and Information; Answers; Basics, Technicalities, and Digressions