Description

Whatever your programming language, whatever your platform, you probably tap into linker and loader functions all the time. But do you know how to use them to their greatest possible advantage? Only now, with the publication of Linkers & Loaders, is there an authoritative book devoted entirely to these deep-seated compile-time and run-time processes. The book begins with a detailed and comparative account of linking and loading that illustrates the differences among various compilers and operating systems. On top of this foundation, the author presents clear practical advice to help you create faster, cleaner code. You'll learn to avoid the pitfalls associated with Windows DLLs, take advantage of the space-saving, performance-improving techniques supported by many modern linkers, make the best use of the UNIX ELF library scheme, and much more. If you're serious about programming, you'll devour this unique guide to one of the field's least understood topics. Linkers & Loaders is also an ideal supplementary text for compiler and operating systems courses.

Key Features

*Includes a linker construction project written in Perl, with project files available for download. *Covers dynamic linking in Windows, UNIX, Linux, BeOS, and other operating systems. *Explains the Java linking model and how it figures in network applets and extensible Java code. *Helps you write more elegant and effective code, and build applications that compile, load, and run more efficiently.

Readership

practicing programmers, computer language designers and developers, and students.

Table of Contents

1 Linking and Loading 1.1 What do Linkers and Loaders Do? 1.2 Address Binding: A Histrical Perspective 1.3 Linking vs. Loading 1.4 Compiler Drivers 1.5 Linking: A True Life Example 2 Architectural Issues 2.1 Application Binary Interfaces 2.2 Memory Addresses 2.3 Address Formation 2.4 Instruction Formats 2.5 Procedure Calls and Accessibility 2.6 Data and Instruction References 2.7 Paging and Virtual Memory 2.8 Intel 386 Segmentation 2.9 Embedded Architectures 3 Object Files 3.1 What Goes Into an Object File? 3.2 The Null Object Format: DOS COM Files 3.3 Code Sections: UNIX a.out Files 3.4 Relocation: DOS EXE Files 3.5 Symbols and Relocation 3.6 Relocatalble a.out 3.7 UNIX ELF 3.8 IBM 360 Object Format 3.9 Microsoft Portable Executable Format 3.10 Intel/Microsoft OMF Files 3.11 Comparison of Object Formats 4 Storage Allocation 4.1 Segments and Addresses 4.2 Simple Storage Layout 4.3 Multiple-Sgement Types 4.4 Segment and Page Alignment 4.5 Common Blocks and Other Special Segments 4.6 Linker Control Scripts 4.7 Storage Allocation in Practice 5 Symbol Management 5.1 Binding and Name Resolution 5.2 Symbol Table Formats 5.3 Name Mangling 5.4 Weak External and Other Kinds of Symbols 5.5 Maintaining Debugging Information 6 Libraries 6.1 Purpose of Libraries 6.2 Library Formats 6.3 Craeting Libraries<

Details

No. of pages:
256
Language:
English
Copyright:
© 2000
Published:
Imprint:
Morgan Kaufmann
Print ISBN:
9781558604964
Electronic ISBN:
9780080510316

About the editor

John Levine

John Levine is the author or co-author of many books, including lex & yac (O'Reilly), Programming for Graphics Files in C and C++ (Wiley), and The Internet for Dummies (IDG). He is also publisher emeritus of the Journal of C Language Translation, long-time moderator of the comp.compilers newsgroup, and the creator of one of the first commercial Fortran 77 compilers. He holds a Ph.D. in Computer Science from Yale University.

Affiliations and Expertise

author, Trumansburg, New York, U.S.A.

Reviews

"I enjoyed reading this useful overview of the techniques and challenges of implementing linkers and loaders. While most of the examples are focused on three computer architectures that are widely used today, there are also many side comments about interesting and quirky computer architectures of the past. I can tell from these war stories that the author really has been there himself and survived to tell the tale."—Guy Steele