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Light and Skin Interactions immerses you in one of the most fascinating application areas of computer graphics: appearance simulation. The book first illuminates the fundamental biophysical processes that affect skin appearance, and reviews seminal related works aimed at applications in life and health sciences. It then examines four exemplary modeling approaches as well as definitive algorithms that can be used to generate realistic images depicting skin appearance. Despite its wide scope of simulation approaches, the book’s content is presented in a concise manner, focusing on relevant practical aspects. What’s more, these approaches can be successfully applied to a wide range of additional materials, such as eye tissue, hair, and water.
- Allows you to understand and predict the qualitative and quantitative behavior of complex natural systems
- A general background on tissue optics clarifies several confusing conceptual issues, saving you valuable time in the early stages of research
- Includes complete code and data sources for the BioSpec model
Professionals and practitioners interested in modeling of appearances, image synthesis, colorimetry, computational biology, tissue optics, biomedical (diagnostics) devices, and cosmetic design/validation tools
Chapter 1: Introduction
Chapter 2: Light, Optics and Appearance
2.1 Light as Radiation
2.3 Light Interactions with Matter
2.5 Tissue Optics Deﬁnitions and Terminology
Chapter 3: Image Synthesis Context
3.1 Global Light Transport
3.2 Local Light Transport
3.3 Techniques for Model Evaluation
3.4 Color Conversion
Chapter 4: Bio-Optical Properties of Human Skin
4.1 Structural and Biophysical Characteristics
4.2 Spectral Signatures
4.3 Scattering Proﬁles
4.4 Interactions with Invisible Light
Chapter 5: Simulations in Health and Life Sciences
5.1 Scope of Applications
5.2 Kubelka-Munk Theory Based Models
5.3 Diffusion Theory Based Models
5.4 Radiative Transport Models
5.5 Monte Carlo Based Models
Chapter 6: Biophysically Inspired Approach
6.1 The Multiple-Layer Scattering Model
6.2 The Discrete-Ordinate Model
Chapter 7: First Principles Approach
7.2 Scattering Simulation
7.3 Absorption Simulation
7.4 Implementation Issues
7.5 Strengths and Limitations
Chapter 8: Diffusion Approximation Approach
8.2 Scattering Simulation
8.3 Implementation Issues
8.4 Strengths and Limitations
8.5 Evolution of Diffusion Approximation Based Models
Chapter 9: Simulation Challenges
9.1 Input Data Issues
9.2 Modeling Issues
9.3 Evaluation Issues
9.4 Performance Issues
Chapter 10: Beyond Computer Graphics Applications
- No. of pages:
- © Morgan Kaufmann 2010
- 4th May 2010
- Morgan Kaufmann
- Paperback ISBN:
- eBook ISBN:
Gladimir V. G. Baranoski received a Ph.D. in Computer Science from the University of Calgary in 1998. He is currently an Associate Professor at the School of Computer Science and the leader of the Natural Phenomena Simulation Group at the University of Waterloo, Canada. He is also a senior member of IEEE and a member of the editorial board of the Elsevier journal Computers & Graphics.
Associate Professor and leader of the Natural Phenomena Simulation Group, University of Waterloo
Aravind Krishnaswamy received his BMath and MMath in Computer Science from the University of Waterloo. He is currently a Senior Computer Scientist with the Visual Computing Lab at Adobe Systems Inc. During his time there, he has been involved in the research and development of real-time photo realistic image synthesis technology (incorporated into Adobe Photoshop®, Bridge®, and After Effects®) as well as the development of new material models.
Senior Computer Scientist, Visual Computing Lab at Adobe Systems Inc.
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