
Learning Processing
A Beginner's Guide to Programming Images, Animation, and Interaction
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The free, open-source Processing programming language environment was created at MIT for people who want to develop images, animation, and sound. Based on the ubiquitous Java, it provides an alternative to daunting languages and expensive proprietary software. This book gives graphic designers, artists and illustrators of all stripes a jump start to working with processing by providing detailed information on the basic principles of programming with the language, followed by careful, step-by-step explanations of select advanced techniques.The author teaches computer graphics at NYU's Tisch School of the Arts, and his book has been developed with a supportive learning experience at its core. From algorithms and data mining to rendering and debugging, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media.Previously announced as "Pixels, Patterns, and Processing"
Key Features
*A guided journey from the very basics of computer programming through to creating custom interactive 3D graphics
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound
*Step-by-step examples, approachable language, exercises, and LOTS of sample code support the reader's learning curve
*Includes lessons on how to program live video, animated images and interactive sound
Readership
Graphic designers and visual artists without programming background who want to learn programming. Students in college and graduate courses in interactive media or visual computing.
Table of Contents
- Lesson 1: The Beginning
- Chapter 1: Pixels
- Chapter 2: Processing
- Chapter 3: Interaction
- Lesson 2: Everything You Need to Know
- Chapter 4: Variables
- Chapter 5: Conditionals
- Chapter 6: Loops
- Lesson 3: Organization
- Chapter 7: Functions
- Chapter 8: Objects
- Lesson 4: More of the Same
- Chapter 9: Arrays
- Lesson 5: Putting It all Together
- Chapter 10: Algorithms
- Chapter 11: Debugging
- Chapter 12: Libraries
- Lesson 6: The World Revolves Around You
- Chapter 13: Mathematics
- Chapter 14: Translation and Rotation (in 3D!)
- Lesson 7: Pixels Under Microscope
- Chapter 15: Images
- Chapter 16: Video
- Lesson 8: The Outside World
- Chapter 17: Text
- Chapter 18: Data Input
- Chapter 19: Data Streams
- Lesson 9: Making Noise
- Chapter 20: Sound
- Chapter 21: Exporting
- Lesson 10: Beyond Processing
- Chapter 22: Advanced Object-Oriented Programming
- Chapter 23: Java
- Appendix: Common Errors
- Index
www.learningprocessing.com
Product details
- No. of pages: 472
- Language: English
- Copyright: © Morgan Kaufmann 2008
- Published: August 19, 2008
- Imprint: Morgan Kaufmann
- eBook ISBN: 9780080920061
About the Authors
Daniel Shiffman
Affiliations and Expertise
Tisch School of the Arts, New York University, New York, NY, USA
Daniel Shiffman
Affiliations and Expertise
Tisch School of the Arts, New York University, New York, NY, USA