Secure CheckoutPersonal information is secured with SSL technology.
Free ShippingFree global shipping
No minimum order.
Input Devices, Volume 1, Computer Graphics: Technology and Applications focuses on the technologies used in equipment and systems for computer graphics and discusses the applications for which computer graphics is intended. This book explores the combinations of software and hardware that make up the operating systems.
Comprised of seven chapters, this volume starts with an overview of the popular examples of input devices that are used in computer graphics systems, including typewriter keyboard, the mouse and voice input, data input panels, digitzers, and touch input panels. This book then proceeds with a discussion of the general requirements for input devices. Other chapters consider the various panel input devices that are popular means of allowing the user to interface with the computer graphics system. The final chapter deals with voice input systems, which is a technique that has not fully achieved its potential. This book is a valuable resource for designers and users of computer graphics equipment and systems.
1. Introduction to Input Devices
2. Human Factors Considerations in the Design and Selection of Computer Input Devices
4. Digitizers and Input Tablets
6. Trackballs and Joysticks
7. Voice Input Systems
- No. of pages:
- © Academic Press 1988
- 28th March 1988
- Academic Press
- eBook ISBN:
Elsevier.com visitor survey
We are always looking for ways to improve customer experience on Elsevier.com.
We would like to ask you for a moment of your time to fill in a short questionnaire, at the end of your visit.
If you decide to participate, a new browser tab will open so you can complete the survey after you have completed your visit to this website.
Thanks in advance for your time.