Finally—a thorough pedagogical survey of the multidisciplinary science of HCI.
Human-Computer Interaction spans many disciplines, from the social and behavioral sciences to information and computer technology. But of all the textbooks on HCI technology and applications, none has adequately addressed HCI's multidisciplinary foundations—until now.
HCI Models, Theories, and Frameworks fills a huge void in the education and training of advanced HCI students. Its authors comprise a veritable house of diamonds—internationally known HCI researchers, every one of whom has successfully applied a unique scientific method to solve practical problems.
Each chapter focuses on a different scientific analysis or approach, but all in an identical format, especially designed to facilitate comparison of the various models.
HCI Models, Theories, and Frameworks answers the question raised by the other HCI textbooks: How can HCI theory can support practice in HCI?
- Traces HCI research from its origins
- Surveys 14 different successful research approaches in HCI
- Presents each approach in a common format to facilitate comparisons
- Web-enhanced with teaching tools at http://www.HCImodels.com
*Contributors are leading researchers in the field of Human-Comptuter Interaction
*Fills a major gap in current literature about the rich scientific foundations of HCI
*Provides a thorough pedogological survey of the science of HCI
Professionals, educators, and students in human-computer interaction (HCI) who want to gain a better understanding of the theoretical bases of HCI, and who will make use of a good background, refresher, reference to the field and/or index to the literature.
- Introduction: Toward a Multidisciplinary Science of Human-Computer Interaction by John M. Carroll, Virginia Tech
1.1 The Golden Age 1.2 Let 100 Flowers Bloom 1.3 Scientific Fragmentation 1.4 Teaching and Learning References
- Design as Applied Perception by Colin Ware, University of New Hampshire
2.1 Motivation 2.2 Scientific Foundation 2.2.1 Stage 1: Features in Early Vision 2.2.2 Stage 2: Pattern Perception 2.2.3 Stage 3: Objects 2.2.4 Claims and Limitations 2.3 Case Study 2.4 Current Status of Theoretical Approach 2.4.1 Application References
- Motor Behavior Models for Human-Computer Interaction by I. Scott MacKenzie, York University, Toronto, Canada
3.1 Motivation 3.2 Overview: Models and Modeling 3.2.1 Predictive Models 3.2.2 Descriptive Models 3.3 Scientific Foundations and Model Descriptions 3.3.1 Fitts's Law 3.3.2 Guird's Model of Bimanual Skill 3.4 Case Studies 3.4.1 Case Study #1: Fitts's Law Prediction of Text-Entry Rates on Mobile Phones 3.4.2 Case Study #2: Bimanual Control and Desktop Computer Affordances 3.5 Current Status and Further Reading References
- Information Processing and Skilled Behavior by Bonnie E. John, Carnegie Mellon University
4.1 Motivation for Using the Human Information Processing Theory in Human-Computer Interaction 4.2 Overview of GOMS 4.3 Scientific Foundations Underlying GOMS 4.3.1 Concep
- No. of pages:
- © Morgan Kaufmann 2003
- 10th April 2003
- Morgan Kaufmann
- eBook ISBN:
- Hardcover ISBN:
John M. Carroll is Professor of Computer Science, Education, and Psychology, and Director of the Center for Human-Computer Interaction, at Virginia Tech. He has written more than 250 technical papers, more than 25 conference plenary addresses, and 12 books. He serves on 10 editorial boards for journals and handbooks, has won the Rigo Career Achievement Award from ACM, received the Silver Core Award from IFIP, and is a member of the CHI Academy.
Penn State University
"Not since Card, Moran, and Newell's Psychology of Human Computer Interaction in 1983 has so much been brought together to advance the science of HCI. This book is a must-read for researchers and Ph. D. students. I am very impressed with the undertaking of this book and with its results. We have many models and theories in HCI, and this book collects them and encourages people to think about them together. I'm sure good things will come from those who digest this all." --Judith Olson, University of Michigan "Only with slowly evolving frameworks such as these can we understand and guide the advances in technology and its uses that lie ahead. This landmark collection will be of lasting value." --Jonathan Grudin, Microsoft Research "Computing and information technologies are providing profound advances for individuals and society. We have gained new insights from perceiving dynamic visualizations; enhanced our thinking by manipulating flexible representations; increased our knowledge through global search technologies; discovered new modes of communication and collaboration through networked technologies; formed new communities and relationships from near-universal access to the Web; developed new methods of buying and selling; and so on. The phenomena underlying the relation between people and technology are complex and varied. Understanding these phenomena is a real challenge, especially given that they span perceptual, cognitive, social, organizational, commercial, and cultural factors. Practitioners in HCI disciplines (interaction designers, information architects, usability testers, ethnographic field investigators, etc.) offer skills, methods, and practices to design and evaluate these technologies. Researchers in HCI provide innovations an