
Grounded Innovation
Strategies for Creating Digital Products
Description
Key Features
- Wide variety of examples show how novel technical and conceptual innovations became commercial breakthroughs
- Provides guidelines to innovation in a new technical environment including prototyping and testing
- Discusses how to innovate within the cultural or financial parameters of a business
Readership
Product Designers, Interaction Designers, and Design-Oriented Engineers
Table of Contents
- About the Author
- Acknowledgments
- Introduction
- PART I. Methods
- Chapter 1. Understanding Digital Products
- Chapter 2. Innovation
- Chapter 3. Inquiry
- User Inquiry
- Technical Inquiry
- The Technology Hype Cycle
- Chapter 4. Invention
- Brainstorming and Other Idea-Generation Techniques
- Chapter 5. Prototyping
- The Lure of the Cargo Cult
- PART II. Materials
- Chapter 6. Interaction
- Chapter 7. Networking
- One-Dimensional Barcodes
- Two-Dimensional Barcodes
- RFID: The Invisible Tag
- Image Recognition: Connecting Without Tagging
- Chapter 8. Sensing
- Chapter 9. Proactivity
- Chapter 10. Creating Digital Products
- Index
Product details
- No. of pages: 232
- Language: English
- Copyright: © Morgan Kaufmann 2012
- Published: April 10, 2012
- Imprint: Morgan Kaufmann
- eBook ISBN: 9780123859471
- Paperback ISBN: 9780123859464
About the Author
Lars Erik Holmquist
In his work he has developed many pioneering interfaces and applications in the areas of ubiquitous computing and mobile services, including location-based devices, handheld games, mobile media sharing, visualization techniques, entertainment robotics, tangible interfaces and ambient displays. All of his work has been carried out in multi-disciplinary settings, mixing technology, design and user studies, often in close collaboration with industrial stakeholders.