Graphics Gems II

Graphics Gems II

1st Edition - October 12, 1994

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  • Editor: James Arvo
  • eBook ISBN: 9780080507545

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Graphics Gems II is a collection of articles shared by a diverse group of people that reflect ideas and approaches in graphics programming which can benefit other computer graphics programmers. This volume presents techniques for doing well-known graphics operations faster or easier. The book contains chapters devoted to topics on two-dimensional and three-dimensional geometry and algorithms, image processing, frame buffer techniques, and ray tracing techniques. The radiosity approach, matrix techniques, and numerical and programming techniques are likewise discussed. Graphics artists and computer programmers will find the book invaluable.

Table of Contents

  • 2D geometry and algorithms - Image Processing - Frame buffer techniques - Geometry and algorithms - Matrix techniques - Numerical and programming techniques - Curves and surfaces - Appendix I: Utilities - Appendix II: C implementations

Product details

  • No. of pages: 672
  • Language: English
  • Copyright: © Morgan Kaufmann 2013
  • Published: October 12, 1994
  • Imprint: Morgan Kaufmann
  • eBook ISBN: 9780080507545

About the Editor

James Arvo

Affiliations and Expertise

Cornell University

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