Game Design Workshop

2nd Edition

A Playcentric Approach to Creating Innovative Games

Print ISBN: 9780240809748
Imprint: Morgan Kaufmann
Published Date: 8th February 2008
Page Count: 496


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Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential design skills.

Workshop exercises require no background in programming or artwork, releasing you from the intricacies of electronic game production, so you can develop a working understanding of the essentials of game design.

Key Features


  • A design methodology used in the USC Interactive Media program, a cutting edge program funded in part of Electronic Arts.
  • Hands-on exercises demonstrate key concepts, and the design methodology
  • Insights from top industry game designers, including Noah Falstein, American McGee, Peter Molyneux


Game development students and aspiring game designers

Table of Contents

The Role of the Game Designer; The Structure of Games; Working with Formal Elements; Working with Dramatic Elements; Working with System Dynamics; Conceptualization; Prototyping; Digital Prototyping; Playtesting; Functionality, Completeness, and Balance; Fun and Accessibility; Team Structures; Stages of Development; The Design Document; Understanding the Game Industry ; Selling Yourself and Your Ideas to the Game Industry


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© Morgan Kaufmann 2008
Morgan Kaufmann
Paperback ISBN:


Game design is something of a black art. The trick to doing it well is retaining the black magic but training oneself to control it. There are a lot of books on game design out there, but "Game Design Workshop" is among the very few that develops a wizard rather than a drone. -Ian Bogost, professor of digital media, the Georgia Institute of Technology and co-founder, Persuasive Games