Essential Mathematics for Games and Interactive Applications, 2nd Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. It includes a CD-ROM with exercises and a test bank for the academic market and code examples built around a shared code base for the professionals, including a math library covering all the topics presented in the book. There is also a website with updates, patches, and PowerPoint slides.
--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course m
3D programmers, game developers in the game industry. Secondary market: game programming students; game development students; 3D graphics programming students.
Level: Beginner to Intermediate - programmers.
- No. of pages:
- © Morgan Kaufmann 2008
- 19th May 2008
- Morgan Kaufmann
- Hardcover ISBN:
James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years. For the past eight years he has also been a regular speaker at the Game Developers Conferences, teaching the all-day tutorial “Math for Game Programmers,” on which this book is based. He has a B.A. in mathematics and computer science from Dartmouth College and M.S. degrees in computer science from the State University of New York at Buffalo and the University of North Carolina at Chapel Hill.
James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years.
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.
Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Previously, he worked for nine years at NDL, makers of the Gamebryo 3D engine.