Essential Mathematics for Games and Interactive Applications

2nd Edition

A Programmer's Guide

Authors: James Van Verth Lars Bishop
Hardcover ISBN: 9780123742971
Imprint: Morgan Kaufmann
Published Date: 19th May 2008
Page Count: 704

Unavailable

This product is currently not available for sale.

Description

Essential Mathematics for Games and Interactive Applications, 2nd Edition, presents the core mathematics necessary for sophisticated 3D graphics and interactive physical simulations. The book begins with linear algebra and expands on this foundation to cover such topics as color and lighting, interpolation, animation and basic game physics. It includes a CD-ROM with exercises and a test bank for the academic market and code examples built around a shared code base for the professionals, including a math library covering all the topics presented in the book. There is also a website with updates, patches, and PowerPoint slides.

Key Features

--Simple game engine with math, rendering, and input libraries on the CD-ROM, so that game developers can immediately start applying the techniques they learn in a basic codebase.
--Exercises on the CD-ROM for educators to use for course m

Readership

3D programmers, game developers in the game industry. Secondary market: game programming students; game development students; 3D graphics programming students.
Level: Beginner to Intermediate - programmers.

Details

No. of pages:
704
Language:
English
Copyright:
© Morgan Kaufmann 2008
Published:
Imprint:
Morgan Kaufmann
Hardcover ISBN:
9780123742971

About the Author

James Van Verth

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years. For the past eight years he has also been a regular speaker at the Game Developers Conferences, teaching the all-day tutorial “Math for Game Programmers,” on which this book is based. He has a B.A. in mathematics and computer science from Dartmouth College and M.S. degrees in computer science from the State University of New York at Buffalo and the University of North Carolina at Chapel Hill.

Affiliations and Expertise

James M. Van Verth is a founding member of Red Storm Entertainment, a division of Ubisoft, where he has been a lead engineer for nine years.

Lars Bishop

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Prior to joining NVIDIA, Lars was the Chief Technology Officer at Numerical Design Limited, leading the development of the Gamebryo3D cross-platform game engine. He received a BS in Math/Computer Science from Brown University and an MS in Computer Science from the University of North Carolina at Chapel Hill. His outside interests include photography, drumming, and playing bass guitar.

Affiliations and Expertise

Lars M. Bishop is an engineer in the Handheld Developer Technologies group at NVIDIA. Previously, he worked for nine years at NDL, makers of the Gamebryo 3D engine.