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About the Authors
Chapter 1: Why Prototyping?
Chapter 2: The Effective Prototyping Process
Phase I: Plan Your Prototype
Chapter 3: Verify Prototype Assumptions and Requirements
Chapter 4: Develop Task Flows and Scenarios
Chapter 5: Define Prototype Content and Fidelity
Phase II: Specification of Prototyping
Chapter 6: Determine Characteristics
Chapter 7: Choose a Method
Chapter 8: Choose A Prototyping Tool
Phase III: Design Your Prototype
Chapter 9: Establish the Design Criteria
Chapter 10: Create the Design
Phase IV: Results of Prototyping
Chapter 11: Review the Design
Chapter 12: Validate and Iterate the Prototype
Chapter 13: Deploy the Design
Chapter 14: Card Sorting Prototyping
Chapter 15: Wireframe Prototyping
Chapter 16: Storyboard Prototyping
Chapter 17: Paper Prototyping
Chapter 18: Digital Interactive Prototyping
Chapter 19: Blank Model Prototyping
Chapter 20: Video Prototyping
Chapter 21: Wizard-of-oz Protoyping
Chapter 22: Coded Prototyping
Chapter 23: Prototyping with Office Suite Applications
Chapter 24: Prototyping with Visio
Chapter 25: Prototyping with Acrobat
Effective Prototyping for Software Makers is a practical, informative resource that will help anyone—whether or not one has artistic talent, access to special tools, or programming ability—to use good prototyping style, methods, and tools to build prototypes and manage for effective prototyping.
This book features a prototyping process with guidelines, templates, and worksheets; overviews and step-by-step guides for nine common prototyping techniques; an introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills; templates and other resources used in the book available on the Web for reuse; clearly-explained concepts and guidelines; and full-color illustrations and examples from a wide variety of prototyping processes, methods, and tools.
This book is an ideal resource for usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.
A prototyping process with guidelines, templates, and worksheets;
Overviews and step-by-step guides for 9 common prototyping techniques;
An introduction with step-by-step guidelines to a variety of prototyping tools that do not require advanced artistic skills;
Templates and other resources used in the book available on the Web for reuse;
Clearly-explained concepts and guidelines;
Full-color illustrations, and examples from a wide variety of prototyping processes, methods, and tools.
Usability professionals and interaction designers; software developers, web application designers, web designers, information architects, information and industrial designers.
- No. of pages:
- © Morgan Kaufmann 2006
- 12th December 2006
- Morgan Kaufmann
- Paperback ISBN:
- eBook ISBN:
There are many steps in the development of successful software projects, but one major key is prototyping: rapid, effective methods for testing and refining designs. Effective prototyping can be remarkably simple, yet provide powerful results without delaying the project. Indeed, effective prototyping is often the key to faster development. Up to now, there has been no single source for how it is done. But here, in this comprehensive book, Jonathan Arnowitz, Michael Arent, and Nevin Berger explain all in this essential guide to software prototyping. Everything you ever wanted to know, but had no idea who to ask. --Don Norman, Nielsen Norman Group & Northwestern University, Author of Emotional Design Artists sketch before they paint; writers produce outlines and drafts; architects make drawings and models; aircraft designers take models to their windtunnels-all these activities are forms of prototyping. Designing and building effective software requires deep understanding, and this requires effective prototyping, but most software designers and developers don't seem to know the full range of available tools, techniques, and processes. Effective Prototyping is written by steadfast and reliable guides who cover prototyping techniques in remarkable depth. This book is a thorough guide to prototyping for both newcomers and the experienced. It will take you step by step as well as explain the purpose of each step. This is the essential handbook of prototyping. --Richard P. Gabriel, author of Innovation Happens Elsewhere This is an ideal text for professional software engineers and designers who are new to prototyping as well as students in engineering, design, and human factors. The concepts and techniques presented in this volume should be considered part of the foundational knowledge for anyone in the software development field. I recommend this book to any software company that wants to improve their capability to build great products. --Jim Faris, The Management Innovation Group LLC
Jonathan Arnowitz is a User Experience Architect at Google Inc. and is the co-editor-in-chief of Interactions Magazine. Most recently Jonathan was a User Experience Architect at SAP Labs and was a Senior User Experience Designer at Peoplesoft. He is a member of the SIGCHI extended executive committee, and was a founder of DUX, the first ever joint conference of ACM SIGCHI, ACM SIGGRAPH, AIGA Experience Design Group, and STC.
Google, Inc., Mountain View, CA, USA
Michael Arent is the director of user interface standards at SAP, and has previously held positions at Peoplesoft, Inc, Adobe Systems, Inc, MetaDesign,Sun Microsystems, and Apple Computer, Inc. He holds a number of U.S. and international patents.
SAP Labs, Palo Alto, CA, USA
Nevin Berger is design director at Ziff Davis Media. Previously he was a senior interaction designer at Oracle Corporation and Peoplesoft, Inc., and has held creative director positions at World Savings and OFOTO, Inc.
Ziff Davis Media, San Francisco, CA, USA
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