Description

Digital Video and HD: Algorithms and Interfaces provides a one-stop shop for the theory and engineering of digital video systems. Equally accessible to video engineers and those working in computer graphics, Charles Poynton’s revision to his classic text covers emergent compression systems, including H.264 and VP8/WebM, and augments detailed information on JPEG, DVC, and MPEG-2 systems. This edition also introduces the technical aspects of file-based workflows and outlines the emerging domain of metadata, placing it in the context of digital video processing.

Key Features

With the help of hundreds of high quality technical illustrations, this book presents the following topics: * Basic concepts of digitization, sampling, quantization, gamma, and filtering * Principles of color science as applied to image capture and display * Scanning and coding of SDTV and HDTV * Video color coding: luma, chroma (4:2:2 component video, 4fSC composite video) * Analog NTSC and PAL * Studio systems and interfaces * Compression technology, including M-JPEG and MPEG-2 * Broadcast standards and consumer video equipment

Readership

Engineers, programmers, and computer graphics professionals who work in fields (such as film and software and game design) that encompasses video for entertainment as well as non-broadcast, non-entertainment applications in business, science, and education, including teleconferencing, Web-based training, sales and marketing presentations, and exploration.

Table of Contents

Dedication

Figures

Tables

Preface

Acknowledgments

About the Book

PART 1

1. Raster images

Aspect ratio

Geometry

Image capture

Digitization

Perceptual uniformity

Colour

Luma and colour difference components

Digital image representation

SD and HD

Square sampling

Comparison of aspect ratios

Aspect ratio

Frame rates

2. Image acquisition and presentation

Image state

EOCF standards

Entertainment programming

Acquisition

Consumer origination

Consumer electronics (CE) display

3. Linear-light and perceptual uniformity

Contrast

Contrast ratio

Perceptual uniformity

The “code 100” problem and nonlinear image coding

Linear and nonlinear

4. Quantization

Linearity

Decibels

Noise, signal, sensitivity

Quantization error

Full-swing

Studio-swing (footroom and headroom)

Interface offset

Processing coding

Two’s complement wrap-around

5. Contrast, brightness, , and

Perceptual attributes

History of display signal processing

Digital driving levels

Relationship between signal and lightness

Algorithm

Black level setting

Effect of contrast and brightness on contrast and brightness

An alternate interpretation

Brightness and contrast controls in LCDs

Brightness and contrast controls in PDPs

Brightness and contrast controls in desktop graphics

6. Raster images in computing

Symbolic image description

Raster images

Conversion among types

Image files

“Resolution” in computer graphics

7. Image structure

Image reconstruction

Sampling aperture

Spot profile

Box distribution

Gaussian distribution

8. Raste

Details

No. of pages:
752
Language:
English
Copyright:
© 2012
Published:
Imprint:
Morgan Kaufmann
Print ISBN:
9780123919267
Electronic ISBN:
9780123919328

Awards

Intel Recommended Reading List for Developers, 1st Half 2013 – Books for Software Developers, Intel
Intel Recommended Reading List for Developers, 2nd Half 2013 – Books for Software Developers, Intel
Intel Recommended Reading List for Developers, 1st Half 2014 – Books for Software Developers, Intel