The blind person who tries to make an online purchase. The young girl who cannot speak due to a cognitive disability. The man confined to his home due to permanent injury. The single mother with a long-term illness who struggles to feed her family.
With one in seven people worldwide currently living with a disability, the term "outcast" covers numerous scenarios. Digital outcasts rely on technology for everyday services that many people take for granted. However, poorly designed products risk alienating this important (and growing) population.
Through a "grass roots" approach to innovation, digital outcasts are gradually taking action to transform their lives and communities. This emerging trend provides exciting learning opportunities for all of us. Citing real-world case studies from healthcare to social science, this book examines the emerging legal and cultural impact of inclusive design.
- Gain a better understanding of how people with disabilities use technology
- Discover pitfalls and approaches to help you stay current in your UX practices
- Anticipate a future in which ambient benefit can be achieved for people of all abilities and backgrounds
UX professionals (UX designers, usability engineers, usability architects, usability researchers, UX managers)
- In praise of Digital Outcasts: Moving Technology Forward without Leaving People Behind
- What this Book is About
- Who Should Read this Book?
- How to Read this Book
- Chapter 1. Who are Digital Outcasts?
- What is the Question?
- A Growing Demographic
- Our Attitude Toward Disability
- Digital Natives, Digital Immigrants, and Digital Outcasts
- Walking on the Moon: A Lesson in Self-Preservation
- Chapter 2. Interpreting Ability
- The Continuum of Human Competence
- Understanding the Social Impact of Disability
- How People with Disabilities Use Technology
- Of Bees and Chess: Adapting and Evolving
- Case Study: Lost Voice Guy
- Chapter 3. Why Accessibility Alone Isn’t Enough
- Understanding Design
- Accessibility vs Usability
- Values-Based Design
- Beyond Accessibility to Inclusion
- Chapter 4. Accessibility and the Real World
- Building a Business Rationale
- Why Lawsuits Don’t Always Work
- Disability and Employment Rights
- Building Innovative Accessibility Teams
- Chapter 5. Defining Inclusive Innovation
- “What If?” vs “So What?”
- Defining Innovation
- The “Post-PC” Era of Assistive Devices
- Innovation and the Digital Outcast
- Case Study: A Better Way to Buy Groceries
- Chapter 6. Playing for Health
- A “High-Tech, Low-Touch” Society
- The Importance of Reinforcement
- Video Game Accessibility
- The Space between: Patient Rehabilitation and Accessible Gaming
- Computers in Your Clothes
- Motion Sensitive: Using the Kinect to Connect
- Case Study: This is the Cabinet that Turn
- No. of pages:
- © Morgan Kaufmann 2013
- 15th April 2013
- Morgan Kaufmann
- eBook ISBN:
- Paperback ISBN:
Kel Smith (Principal, Anikto LLC) is a longtime speaker, author and practitioner on digital accessibility. The Pentagon Library, Springer-Verlag, the American Law Institute, the American Bar Association, the International Journal of E-Politics, Kent State’s Knowledge Management Program, the Sandra Day O’Connor College of Law, the E-Access Bulletin and UX Magazine (UPA) have published his papers and articles. His presentations include three appearances at the CSUN Conference for Persons with Disabilities (San Diego), two stints at World Future Society (Boston and Vancouver), the Royal National Institute of the Blind (London), the Interaction Design Association (Savannah), the Unitech ICT Network (Oslo), the Society for Technical Communications (Sacramento) and the Universitat Autònoma (Barcelona). A current member of the Interaction Design Association (IxDA) and the Usability Professionals’ Association (UPA), Kel served two terms as Vice Chair of the Philadelphia chapter of ACM/SIG-CHI for computer-human interaction. He earned his BFA in photography from the Maryland Institute College of Art and studied cognitive science as part of the MS program at Philadelphia University.
(Principal, Anikto LLC) is a longtime speaker, author, and practitioner on digital accessibility.
"The intended reader is anyone attempting to either create more accessible technology for use by the disabled, or has an interest in novel ways that things like virtual reality, computer games, and assistive devices can be used in medicine to treat a variety of disabilities and assist in patient rehabilitation. The book concludes with a series of chapters on socially and environmentally responsible design and thinking ahead to the future in which digital devices will become ever more integrated into daily life and even the human body itself."--Reference & Research Book News, December 2013
"Kel Smith makes a significant contribution to the subject of user experience in this easily read but important treatise… the book makes a compelling case for universal design, a concept far more expansive than the more common notion of handicapped-accessible technology…The information here will be challenging and profitable, not only for designers but also for anyone associated with advancing computer technology."--ComputingReviews.com, November 13, 2013
"The book provides a detailed overview of how people with disabilities use technology. More importantly, it shows that creating effective user interfaces for those with disabilities is beneficial for all users…Smith writes that for accessibility to work, it has to be an enterprise initiative. He provides 8 strategic steps to doing that…This book is an important read for everyone."--Slashdot.org, November 25, 2013
"This is a wise book that accepts that disability, like ability, is abounding with nuances and variation, and Smith admits that it is behaviour that has to be focused upon rather than any device…Smith draws this excellent book to a close with the ethics surrounding the technology, along with current and future developments…"--BCS online, November 2013