- eBook ISBN 9780124115569
- Print ISBN 9780124079144
In this completely updated and revised edition of Designing with the Mind in Mind, Jeff Johnson provides you with just enough background in perceptual and cognitive psychology that user interface (UI) design guidelines make intuitive sense rather than being just a list or rules to follow.
Early UI practitioners were trained in cognitive psychology, and developed UI design rules based on it. But as the field has evolved since the first edition of this book, designers enter the field from many disciplines. Practitioners today have enough experience in UI design that they have been exposed to design rules, but it is essential that they understand the psychology behind the rules in order to effectively apply them.
In this new edition, you'll find new chapters on human choice and decision making, hand-eye coordination and attention, as well as new examples, figures, and explanations throughout.
- Provides an essential source for user interface design rules and how, when, and why to apply them
- Arms designers with the science behind each design rule, allowing them to make informed decisions in projects, and to explain those decisions to others
- Equips readers with the knowledge to make educated tradeoffs between competing rules, project deadlines, and budget pressures
- Completely updated and revised, including additional coverage on human choice and decision making, hand-eye coordination and attention, and new mobile and touch-screen examples throughout
User-Interface Design Rules: Where do they come from and how can they be used Effectively?
User-Interface Design and Evaluation Requires Understanding and Experience
Comparing User-Interface Design Guidelines
Where do Design Guidelines come from?
Intended Audience of this Book
Chapter 1. Our Perception is Biased
Perception Biased by Experience
Perception Biased by Current Context
Perception Biased by Goals
Taking Biased Perception into Account When Designing
Chapter 2. Our Vision is Optimized to See Structure
Gestalt Principle: Proximity
Gestalt Principle: Similarity
Gestalt Principle: Continuity
Gestalt Principle: Closure
Gestalt Principle: Symmetry
Gestalt Principle: Figure/Ground
Gestalt Principle: Common Fate
Gestalt Principles: Combined
Chapter 3. We Seek and Use Visual Structure
Structure Enhances People’s Ability to Scan Long Numbers
Data-Specific Controls Provide Even More Structure
Visual Hierarchy Lets People Focus on the Relevant Information
Chapter 4. Our Color Vision is Limited
How Color Vision Works
Vision is Optimized for Contrast, Not Brightness
The Ability to Discriminate Colors Depends on How Colors are Presented
External Factors that Influence the Ability to Distinguish Colors
Guidelines for Using Color
Chapter 5. Our Peripheral Vision is Poor
Resolution of the Fovea Compared to the Periphery
Is the Visual Periphery Good for Anything?
Examples from Computer User Interfaces
Common Methods of Making Messages Visible
Heavy Artillery for Making Users Notice Messages
Visual Search is Linear Unless Tar
- No. of pages:
- © 2014
- 7th February 2014
- Morgan Kaufmann
- eBook ISBN:
- Print ISBN:
"The clear writing style, comprehensive coverage of common design decisions, and the reference to human psychology that provide the theoretical support for these decisions make it a solid addition to your personal or professional library."--User Experience Magazine, 2014
“Even if you are working for many years in the field of UX, it is worth reading this book…you learn a lot of interesting background information that can help one to question existing rules, to consider their own experiences and to establish well-founded decisions.”--UsabilityBlog.de, July 10, 2014.
"...easy and captivating reading, something not commonly encountered in a nonfiction work on an important subject…software developers and anyone else who may be concerned with designing good user interfaces should read this book."--ComputingReviews.com, Aug 28, 2014.
"…the authors provide an excellent selection of topics and examples that constitutes necessary knowledge for everyone involved in designing user interfaces, and perhaps even all software engineers…The book is easy to read for novice audiences, students and particularly practitioners. It is well illustrated with plenty of examples."--HCI International News, May 2014
"…guide to user interface design based on the science of human perception and memory. Each chapter focus on a particular limiting aspect of the human mind, including priming or experience bias in our perceptions, looking for visual structure, poor quality of color and peripheral vision, the high cognitive load of reading…"--ProtoView.com, April 2014
"What's really good about the book is that Johnson provides ample details about the topic, but doesn't reduce it to so just a set of rules or mind-numbing (and thusly unreadable) checklists. His synopsis of the topics provides the reader with a broad understanding