Contributors are international experts in the field
Examines many real-world applications in a wide variety of fields
Table of Contents
- Techniques in modelling virtual environments: Nicolas Tsingos, Eric Bittar, and Marie-Paule Gascuel,<$> Implicit surfaces for semi-automatic medical organs reconstruction. Michael Margaliot and Craig Gotsman,<$> Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants. Gerhon Elber,<$> Metamorphosis of freeform curves and surfaces. Rendering virtual environments:<$> Geoff Wyvill, Callan Jay, and Dean McRobie,<$> Pixel-independent ray tracing. Sumant N. Pattanaik and Kadi Bouatouch,<$> Interactive walk-through using particle tracing. David Stuttard, Adam Worrall, Derek Paddon, and Claire Willis,<$> A radiosity system for real-time photo-realism. Slimane Merzouk, BrunoSalque, and Jean Claude Paul,<$> A domain decomposition method for radiosity. Katsumi Tadamura and Eihachiro Nakamae,<$> Modelling the colour of water in lighting design. Christine Chevrier, Salim Belblidia, and Jean Claude Paul,<$> Compositing computer-generated images and video films: an application for visual assessment in urban environments. Masa Inakage,<$> Volume-tracing mirage effects. Atushi Takaghi, Toru Ozeki, Tetsuya Oshima, Yoshinori Ogata, and Sachie Minato,<$> A colour printing system enabling faithful reproduction of the desired colour: widened colour gamut realized by a multiple ink method with the aid of an inverse problem solution. Animating and visualizing virtual environments:<$> Mahmoud Melkemi and Lamine Melkemi,<$>An algorithm for detecting of dot patterns. Kee-Won Nam and Myung-Soo Kim,<$> Hermite interpolation of solid orientations based on a smooth blending of two great circular arcs on SO(3). Russell Turner,<$> LEMAN: a system for constructing and animating layered elastic characters. Yi Wu, Daniel Thalmann, and Nadia Magnenat Thalmann,<$> Deformable surfaces using physically based particle systems. Colin Beardon and Victor Ye,<$> Using behavioral rules in animation. Zhiyong Huang, Ronan Boulic,Nadia Magnenat Thalmann, and Daniel Thalmann,<$> A multi-sensor approach for grasping and 3D interaction. Maggie Cooper and Ivor Benjamin,<$> Actors, performance, and drama in virtual worlds. Shogo Tokai, Takami Yasuda, Shigeki Yokoi, and Jun-ichiro Toriwaki,<$> A method of expression of space phenomena with CG animation: the collision of the comet Shoemaker-Levy 9 with Jupiter in July 1994. Nadia Magnenat Thalmann, Igor Sunday Pandzic, and Jean-Claude Moussaly,<$> The making of the Xian terra-cotta soldiers. Frank Van Reeth, Karin Coninx, and Eddy Flerackers,<$> XXX: A modular system for manipulating image sequences. Elena V. Anoshkina, Alexander G. Belyaev, Runhe Huang, and T.L. Kunii,<$> Ridges and ravines on a surface and related geometry of skeletons, caustics, and wavefronts. Seamus T. Tuohy, John W. Yoon, and Nicholas M. Patrikalakis,<$> Reliable interrogation of 3D non-linear and geophysical databases. Mikael Jern,<$> Visualization market trends: An industrial briefing. Virtual reality systems:<$> Eric Rose, David Breen, Klaus H. Ahlers, Chris Crampton, Mihran Tuceryan, Ross Whitaker, and Douglas Greer,<$> Annotating real-world objects using augmented reality. Pierre-Jean Erard, Claude Fuhrer, and Laurent Iff,<$> Virtual sensors and mobile robotics. Shin-ya Miyazaki, Masao Ishiguro, Takami Yasuda, Shigeki Yokoi, and Jun-ichiro Toriwaki,<$> A study of virtual manipulation of elastic objects. Andrew Johnson and Farshad Fotouhi,<$> Data retrieval through virtual experimentation. Tat-Seng Chua,<$> Automatic task generation and view control for 3D graphical manual. Claude Uhl, Annie Luciani, and Jean-Loup Florens,<$> Hardware architectures of a real-time simulator for the CORDIS-ANIMA system: physical models,images, gestures, sounds. Simulating virtual worlds:<$> Vladimir V. Savchenko, Alexei G. Basnakian, Alexander A. Pasko, Sergey V. Ten, and Runhe Huang,<$> Simulation of a growing mammalian cell colony: collision-based packing algorithm for deformable particles. Matthew Holton and Simon Alexander,<$> Soft cellular modelling: a technique for the simulation of non-ridged materials. Li Ling, Murali Damodaron, and Robert Kheng Leng Gay,<$> Physical modelling for animating cloth motion. R.J. Hollands, E.A. Towbridge, D. Bickerstaff, J.B. Edwards, and N. Mort,<$> The particular problem of arthroscopic surgical simulation--a preliminary report. Tetsuya Fujii, Kazuhiko Imamura, Takami Yasuda, Shigeki Yokoi, and Jun-ichiro Toriwaki<$> A virtual scene simulation system for city planning. Index.
(Section Headings): Techniques in modelling virtual environments. Rendering virtual environments. Animating and visualizing virtual environments. Virtual reality systems. Simulating virtual worlds. Index.
- No. of pages: 503
- Language: English
- Copyright: © Academic Press 1995
- Published: June 21, 1995
- Imprint: Academic Press
- eBook ISBN: 9781483297453
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