The decades of the 1970s and 1980s were a very exciting period of discovery in the field of computer graphics. It was a time when new rendering algorithms, different modeling strategies, clever animation techniques,and significant advances in photorealism were being made. Complementing these software developments, hardware systems were dominated by raster technology and programmers had access to excellent workstations on which to develop their graphics systems.
In the 1990s, incredible advances in computer graphics are far surpassing developments made during the last twenty years. Yesterdays computer graphics have given way to todays virtual reality. This volume brings together contributions from internationalexperts on the diverse, yet important, range of topics that impact the design and application of virtual environments. Topics covered include 3-D modeling; new approaches to rendering virtual environments; recent research into the problems of animating and visualizing virtual environments; applications for virtual reality systems; and simulation of complex behaviors.
Computer Graphics: Developments in Virtual Environments provides a unique opportunity to examine current practice and expert thinking. It is essential reading for students, practitioners, researchers, or anyone else who wishes to find out more about this exciting area.
Provides comprehensive coverage of the latest topics in computer graphics, virtual reality, and humancomputer interaction
Contributors are international experts in the field
Examines many real-world applications in a wide variety of fields
Graduates, researchers, and practitioners in computer graphics, visualization, and humancomputer interaction.
Techniques in modelling virtual environments: Nicolas Tsingos, Eric Bittar, and Marie-Paule Gascuel,<$> Implicit surfaces for semi-automatic medical organs reconstruction. Michael Margaliot and Craig Gotsman,<$> Approximation of smooth surfaces and adaptive sampling by piecewise-linear interpolants. Gerhon Elber,<$> Metamorphosis of freeform curves and surfaces. Rendering virtual environments:<$> Geoff Wyvill, Callan Jay, and Dean McRobie,<$> Pixel-independent ray tracing. Sumant N. Pattanaik and Kadi Bouatouch,<$> Interactive walk-through using particle tracing. David Stuttard, Adam Worrall, Derek Paddon, and Claire Willis,<$> A radiosity system for real-time photo-realism. Slimane Merzouk, BrunoSalque, and Jean Claude Paul,<$> A domain decomposition method for radiosity. Katsumi Tadamura and Eihachiro Nakamae,<$> Modelling the colour of water in lighting design. Christine Chevrier, Salim Belblidia, and Jean Claude Paul,<$> Compositing computer-generated images and video films: an application for visual assessment in urban environments. Masa Inakage,<$> Volume-tracing mirage effects. Atushi Takaghi, Toru Ozeki, Tetsuya Oshima, Yoshinori Ogata, and Sachie Minato,<$> A colour printing system enabling faithful reproduction of the desired colour: widened colour gamut realized by a multiple ink method with the aid of an inverse problem solution. Animating and visualizing virtual environments:<$> Mahmoud Melkemi and Lamine Melkemi,<$>An algorithm for detecting of dot patterns. Kee-Won Nam and Myung-Soo Kim,<$> Hermite interpolation of solid orientations based on a smooth blending of two great circular arcs on SO(3). Russell Turner,<$> LEMAN: a system for constructing and animating layered elastic characters. Yi Wu, Daniel Thalmann, and Nadia Magnenat Thalmann,<$> Deformable surfaces using physically based particle systems. Colin Beardon and Victor Ye,<$> Using behavioral rules in animation. Zhiyong Huang, Ronan Boulic,Nadia Magnenat Thalmann, and Daniel Thalmann,<$> A multi-sensor approach for grasping and 3D interaction. Maggie Cooper and Ivor Benjamin,<$> Actors, performance, and drama in virtual worlds. Shogo Tokai, Takami Yasuda, Shigeki Yokoi, and Jun-ichiro Toriwaki,<$> A method of expression of space phenomena with CG animation: the collision of the comet Shoemaker-Levy 9 with Jupiter in July 1994. Nadia Magnenat Thalmann, Igor Sunday Pandzic, and Jean-Claude Moussaly,<$> The making of the Xian terra-cotta soldiers. Frank Van Reeth, Karin Coninx, and Eddy Flerackers,<$> XXX: A modular system for manipulating image sequences. Elena V. Anoshkina, Alexander G. Belyaev, Runhe Huang, and T.L. Kunii,<$> Ridges and ravines on a surface and related geometry of skeletons, caustics, and wavefronts. Seamus T. Tuohy, John W. Yoon, and Nicholas M. Patrikalakis,<$> Reliable interrogation of 3D non-linear and geophysical databases. Mikael Jern,<$> Visualization market trends: An industrial briefing. Virtual reality systems:<$> Eric Rose, David Breen, Klaus H. Ahlers, Chris Crampton, Mihran Tuceryan, Ross Whitaker, and Douglas Greer,<$> Annotating real-world objects using augmented reality. Pierre-Jean Erard, Claude Fuhrer, and Laurent Iff,<$> Virtual sensors and mobile robotics. Shin-ya Miyazaki, Masao Ishiguro, Takami Yasuda, Shigeki Yokoi, and Jun-ichiro Toriwaki,<$> A study of virtual manipulation of elastic objects. Andrew Johnson and Farshad Fotouhi,<$> Data retrieval through virtual experimentation. Tat-Seng Chua,<$> Automatic task generation and view control for 3D graphical manual. Claude Uhl, Annie Luciani, and Jean-Loup Florens,<$> Hardware architectures of a real-time simulator for the CORDIS-ANIMA system: physical models,images, gestures, sounds. Simulating virtual worlds:<$> Vladimir V. Savchenko, Alexei G. Basnakian, Alexander A. Pasko, Sergey V. Ten, and Runhe Huang,<$> Simulation of a growing mammalian cell colony: collision-based packing algorithm for deformable particles. Matthew Holton and Simon Alexander,<$> Soft cellular modelling: a technique for the simulation of non-ridged materials. Li Ling, Murali Damodaron, and Robert Kheng Leng Gay,<$> Physical modelling for animating cloth motion. R.J. Hollands, E.A. Towbridge, D. Bickerstaff, J.B. Edwards, and N. Mort,<$> The particular problem of arthroscopic surgical simulation--a preliminary report. Tetsuya Fujii, Kazuhiko Imamura, Takami Yasuda, Shigeki Yokoi, and Jun-ichiro Toriwaki<$> A virtual scene simulation system for city planning. Index.
(Section Headings): Techniques in modelling virtual environments. Rendering virtual environments. Animating and visualizing virtual environments. Virtual reality systems. Simulating virtual worlds. Index.
- No. of pages:
- © Academic Press 1995
- 21st June 1995
- Academic Press
- eBook ISBN:
Rae Earnshaw is Head of the Electronic Imaging and Media Communications unit at the University of Bradford, with interests in graphics algorithms, scientific visualization, graphics standards, workstations and display technology, multimedia, CAD/CAM, graphics systems building, education issues and human-computer interface issues. He has been a Visiting Professor at Illinois Institute of Technology, Chicago, NorthwesternPolytechnical University, China, and George Washington University, Washington DC. He was a Director of the NATO Advanced Study Institute on Theoretical Foundations of Computer Graphics and CAD held in Italy in 1987. He is a member of the ACM, IEEE, CGS,EG, and a Fellow of the British Computer Society. Earnshaw has authored and edited 18 books on graphics algorithms, computer graphics, visualization, and associated topics, and published a number of papers in these areas. Professor Earnshaw is a member ofthe Editorial Board of The Visual Computer, Vice-President of the Computer Graphics Society, and Chair of the British Computer Society Computer Graphics and Displays Group.
University of Leeds