Chips Challenging Champions - 1st Edition - ISBN: 9780444509499, 9780080929910

Chips Challenging Champions

1st Edition

Games, Computers and Artificial Intelligence

Authors: J. Schaeffer H.J. van den Herik
Paperback ISBN: 9780444509499
eBook ISBN: 9780080929910
Imprint: North Holland
Published Date: 17th April 2002
Page Count: 370
Tax/VAT will be calculated at check-out
41.99
61.95
67.95
52.95
6000.00
Unavailable
Compatible Not compatible
VitalSource PC, Mac, iPhone & iPad Amazon Kindle eReader
ePub & PDF Apple & PC desktop. Mobile devices (Apple & Android) Amazon Kindle eReader
Mobi Amazon Kindle eReader Anything else

Institutional Access


Description

A. Introduction.
Games, Computers and Artificial Intelligence (J. Schaeffer, H.J. van den Herik).
B. Puzzles.
Disjoint Pattern Database Heuristics (R.E. Korf, A. Felner). Sokoban: Enhancing General Single-Agent Search Methods Using Domain Knowledge (A. Junghanns, J. Schaeffer). A probabilistic Approach to Solving Crossword Puzzles (M.L. Littman, G.A. Keim, N. Shazeer).
C. Two-Player Perfect-Information Games.
Deep Blue (M. Campbell, A.J. Hoane Jr, F.-h. Hsu). Improving Heuristic Min-Max Search by Supervised Learning (M. Buro). A Hierarchical Approach to Computer hex (V. Anshelevich). Computer shogi (H. Iida, M. Sakuta, J. Rollason). Computer go (M. Mueller).
D. Imperfect Information and Stochastic Games.
Programming Backgammon Using Self-Teaching Neural Nets (G. Tesauro). The Challenge of Poker (D. Billings, A. Davidson, J. Schaeffer, D. Szafron). World-championship-caliber Scrabble (B. Sheppard).
E. Solved Games.
Games Solved: Now and in the future (H.J. van den Herik, J.W.H.M. Uiterwijk, J. van Rijswijck).
Author Index.

Readership

Members of AI organizations and attendees at major AI conferences, such as AAAI, IJCAI, ECAI, etc. All AI research groups in the world, including academia (most CS departments have one), industry and libraries. Computer-games aficionados.

Table of Contents

A. Introduction.
Games, Computers and Artificial Intelligence (J. Schaeffer, H.J. van den Herik).
B. Puzzles.
Disjoint Pattern Database Heuristics (R.E. Korf, A. Felner). Sokoban: Enhancing General Single-Agent Search Methods Using Domain Knowledge (A. Junghanns, J. Schaeffer). A probabilistic Approach to Solving Crossword Puzzles (M.L. Littman, G.A. Keim, N. Shazeer).
C. Two-Player Perfect-Information Games.
Deep Blue (M. Campbell, A.J. Hoane Jr, F.-h. Hsu). Improving Heuristic Min-Max Search by Supervised Learning (M. Buro). A Hierarchical Approach to Computer hex (V. Anshelevich). Computer shogi (H. Iida, M. Sakuta, J. Rollason). Computer go (M. Mueller).
D. Imperfect Information and Stochastic Games.
Programming Backgammon Using Self-Teaching Neural Nets (G. Tesauro). The Challenge of Poker (D. Billings, A. Davidson, J. Schaeffer, D. Szafron). World-championship-caliber Scrabble (B. Sheppard).
E. Solved Games.
Games Solved: Now and in the future (H.J. van den Herik, J.W.H.M. Uiterwijk, J. van Rijswijck).
Author Index.

Details

No. of pages:
370
Language:
English
Copyright:
© North Holland 2002
Published:
Imprint:
North Holland
eBook ISBN:
9780080929910
Paperback ISBN:
9780444509499

About the Author

J. Schaeffer

Affiliations and Expertise

University of Alberta, Department of Computing, Alberta, Canada

H.J. van den Herik

Affiliations and Expertise

Universiteit Maastricht, Department of Computer Science, Maastricht, The Netherlands

Reviews

@qu:...the editors have succeeded to bring together a truly excellent selection of representative papers by prominent figures in the field.... All in all, it is an interesting book. @source:Computing and Informatics @qu:It was an excellent idea to collect these articles from Artificial Intelligence into a seperate book.... Chips Challenging Champions provides a thorough overview of the state of computer game playing. It is good value for money, and well worth having. @source:International Computer Games Association ICGA Journal