Most recent volume


Volume . Principles of Digital Image Synthesis

Published: 28th June 2014 Author: Andrew Glassner
Image synthesis, or rendering, is a field of transformation: it changes geometry and physics into meaningful images. Because the most popular algorithms frequently change, it is increasingly important for researchers and implementors to have a basic understanding of the principles of image synthesis. Focusing on theory, Andrew Glassner provides a comprehensive explanation of the three core fields of study that come together to form digital image synthesis: the human visual system, digital signal processing, and the interaction of matter and light. Assuming no more than a basic background in calculus, Glassner transforms his passion and expertise into a thorough presentation of each of these disciplines, and their elegant orchestration into modern rendering techniques such as radiosity and ray tracing.

Additional volumes


Visual Computing for Medicine

Published: 25th November 2013 Authors: Bernhard Preim Charl Botha

Radiosity and Realistic Image Synthesis

Published: 2nd December 2012 Authors: Michael Cohen John Wallace

Geometric Algebra for Computer Science (Revised Edition)

Published: 23rd March 2009 Authors: Leo Dorst Daniel Fontijne Stephen Mann

The Art and Science of Digital Compositing

Published: 21st May 2008 Author: Ron Brinkmann

Mathematical Optimization in Computer Graphics and Vision

Published: 18th April 2008 Authors: Luiz Velho Paulo Carvalho Jonas Gomes Luiz de Figueiredo

Digital Modeling of Material Appearance

Published: 6th December 2007 Authors: Julie Dorsey Holly Rushmeier Fran├žois Sillion

Mobile 3D Graphics

Published: 19th November 2007 Authors: Kari Pulli Tomi Aarnio Ville Miettinen Kimmo Roimela Jani Vaarala

Point-Based Graphics

Published: 15th June 2007 Editors: Markus Gross Hanspeter Pfister

Geometric Algebra for Computer Science

Published: 19th April 2007 Authors: Leo Dorst Daniel Fontijne Stephen Mann

X3D

Published: 13th April 2007 Authors: Don Brutzman Leonard Daly

Foundations of Multidimensional and Metric Data Structures

Published: 8th August 2006 Author: Hanan Samet

Programming with Quartz

Published: 14th December 2005 Authors: David Gelphman Bunny Laden

High Dynamic Range Imaging

Published: 21st November 2005 Authors: Erik Reinhard Greg Ward Sumanta Pattanaik Paul Debevec

Volume 2. Complete Maya Programming Volume II

Published: 3rd August 2005 Author: David Gould

MEL Scripting for Maya Animators

Published: 25th July 2005 Authors: Mark Wilkins Chris Kazmier

Digital Geometry

Published: 2nd August 2004 Authors: Reinhard Klette Azriel Rosenfeld

Real-Time Shader Programming

Published: 31st December 2002 Author: Ron Fosner

Complete Maya Programming

Published: 19th December 2002 Author: David Gould

Digital Video and HD

Published: 11th December 2002 Authors: Charles Poynton Charles Poynton

Texturing and Modeling

Published: 2nd December 2002 Authors: David Ebert F. Kenton Musgrave Darwyn Peachey Ken Perlin Steve Worley

Level of Detail for 3D Graphics

Published: 22nd July 2002 Authors: David Luebke Martin Reddy Jonathan Cohen Amitabh Varshney Benjamin Watson Robert Huebner

Pyramid Algorithms

Published: 10th July 2002 Author: Ron Goldman

Jim Blinn's Corner: Notation, Notation, Notation

Published: 9th July 2002 Author: Jim Blinn

Non-Photorealistic Computer Graphics

Published: 12th April 2002 Authors: Thomas Strothotte Stefan Schlechtweg

Subdivision Methods for Geometric Design

Published: 24th October 2001 Authors: Joe Warren Henrik Weimer

Curves and Surfaces for CAGD

Published: 19th October 2001 Author: Gerald Farin

Computer Animation

Published: 13th August 2001 Author: Rick Parent

Visual Effects in A Digital World

Published: 27th July 2001 Author: Karen Goulekas

An Introduction to NURBS

Published: 1st July 2000 Author: David Rogers

The Art and Science of Digital Compositing

Published: 7th June 1999 Author: Ron Brinkmann

Graphics Gems V (IBM Version)

Published: 15th June 1995 Author: Alan Paeth

Texturing and Modeling

Published: 30th September 1994 Editor: David S. Ebert

Graphics Gems IV (IBM Version)

Published: 17th June 1994 Editor: Paul Heckbert

An Introduction to Ray Tracing

Published: 1st June 1989 Editor: Andrew Glassner

Learning Processing

Authors: Daniel Shiffman Daniel Shiffman

In Silico

Authors: Jason Sharpe Charles Lumsden Nicholas Woolridge

Jim Blinn's Corner: Dixty Pixels

Author: Jim Blinn

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

Authors: Richard Bartels John Beatty Brian Barsky

Jim Blinn's Corner: A Trip Down the Graphics Pipeline

Author: Jim Blinn

Advanced RenderMan

Authors: Anthony Apodaca Larry Gritz