Most recent volume

Volume . Computer Animation

Published: 13th August 2001 Author: Rick Parent
Whether you're a programmer developing new animation functionality or an animator trying to get the most out of your current animation software, Computer Animation: Algorithms and Techniques will help work more efficiently and achieve better results. For programmers, this book provides a solid theoretical orientation and extensive practical instruction-information you can put to work in any development or customization project. For animators, it provides crystal-clear guidance on determining which of your concepts can be realized using commercially available products, which demand custom programming, and what development strategies are likely to bring you the greatest success.

Additional volumes

Understanding Virtual Reality

Learning Processing

Published: 19th August 2008

Digital Video and HD

Published: 16th December 2002

Visualization in Medicine

Published: 21st June 2007 Author: Dirk Bartz

Foundations of Multidimensional and Metric Data Structures

Published: 8th August 2006 Author: Hanan Samet


Published: 24th April 2007 Authors: Don Brutzman Leonard Daly

Volume 2. Complete Maya Programming Volume II

Published: 5th August 2005 Author: David Gould

Point-Based Graphics

Published: 15th June 2007 Editors: Markus Gross Hanspeter Pfister

Mobile 3D Graphics

Published: 19th November 2007 Authors: Kari Pulli Tomi Aarnio Ville Miettinen Kimmo Roimela Jani Vaarala

MEL Scripting for Maya Animators

Published: 25th July 2005 Authors: Mark Wilkins Chris Kazmier

Digital Modeling of Material Appearance

Published: 6th December 2007 Authors: Julie Dorsey Holly Rushmeier Fran├žois Sillion

Mathematical Optimization in Computer Graphics and Vision

Published: 18th April 2008 Authors: Luiz Velho Paulo Carvalho Jonas Gomes Luiz de Figueiredo

In Silico

Authors: Jason Sharpe Charles Lumsden Nicholas Woolridge

An Introduction to NURBS

Published: 21st July 2000 Author: David Rogers

Radiosity and Realistic Image Synthesis

Published: 2nd December 2012 Authors: Michael Cohen John Wallace

An Introduction to Ray tracing

Published: 1st June 1989 Editor: Andrew Glassner

Subdivision Methods for Geometric Design

Published: 24th October 2001 Authors: Joe Warren Henrik Weimer

Digital Geometry

Published: 6th August 2004 Authors: Reinhard Klette Azriel Rosenfeld

Level of Detail for 3D Graphics

Published: 22nd July 2002 Authors: David Luebke Martin Reddy Jonathan Cohen Amitabh Varshney Benjamin Watson Robert Huebner

MEL Scripting for Maya Animators

Authors: Mark Wilkins Chris Kazmier

The Computer Animator's Technical Handbook

Authors: Lynn Pocock Judson Rosebush

Radiosity and Global Illumination

Authors: Fran├žois Sillion Claude Puech

Warping & Morphing of Graphical Objects

Authors: Jonas Gomes Lucia Darsa Bruno Costa Luiz Velho

Jim Blinn's Corner: Notation, Notation, Notation

Published: 9th July 2002 Author: Jim Blinn

Curves and Surfaces for CAGD

Published: 22nd October 2001 Author: Gerald Farin

Computer Animation

Geometric Algebra for Computer Science (Revised Edition)

Published: 23rd March 2009 Authors: Leo Dorst Daniel Fontijne Stephen Mann

Principles of Digital Image Synthesis

Published: 28th June 2014 Author: Andrew Glassner

Texturing and Modeling

Published: 30th September 1994 Editor: David S. Ebert

Programming with Quartz

Published: 14th December 2005 Authors: David Gelphman Bunny Laden

High Dynamic Range Imaging

Published: 21st November 2005 Authors: Erik Reinhard Greg Ward Sumanta Pattanaik Paul Debevec

Wavelets for Computer Graphics

Authors: Eric Stollnitz Anthony DeRose David Salesin

Interactive Curves and Surfaces

Authors: Alyn Rockwood Peter Chambers

Geometric Algebra for Computer Science

Published: 19th April 2007 Authors: Leo Dorst Daniel Fontijne Stephen Mann

Visual Effects in A Digital World

Published: 27th July 2001 Author: Karen Goulekas

Graphics Gems IV (IBM Version)

Published: 17th June 1994 Editor: Paul Heckbert

Curves and Surfaces in Geometric Modeling

Author: Jean Gallier

Graphics Gems V (IBM Version)

Published: 15th June 1995 Author: Alan Paeth

Texturing and Modeling

Editor: David Ebert

Non-Photorealistic Computer Graphics

Published: 12th April 2002 Authors: Thomas Strothotte Stefan Schlechtweg

Andrew Glassner's Notebook

Author: Andrew Glassner

Introduction to Implicit Surfaces

Editor: Jules Bloomenthal

The Art and Science of Digital Compositing

Published: 7th June 1999 Author: Ron Brinkmann

Complete Maya Programming

Published: 19th December 2002 Author: David Gould

Real-Time Shader Programming

Published: 31st December 2002 Author: Ron Fosner

Pyramid Algorithms

Published: 10th July 2002 Author: Ron Goldman

The Art and Science of Digital Compositing

Published: 21st May 2008 Author: Ron Brinkmann

Advanced RenderMan

Authors: Anthony Apodaca Larry Gritz

Jim Blinn's Corner: Dixty Pixels

Author: Jim Blinn

Jim Blinn's Corner: A Trip Down the Graphics Pipeline

Author: Jim Blinn

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

Authors: Richard Bartels John Beatty Brian Barsky