Series: The Morgan Kaufmann Series in Computer Graphics

Most recent volume


Volume . Digital Modeling of Appearance Companion CD-ROM

Published: 20th December 2007 Editors: Julie Dorsey Holly Rushmeier François Sillion

Additional volumes


An Introduction to Ray tracing

Editors: Andrew Glassner

Geometric Tools for Computer Graphics

Published: 12th April 2016 Editors: Eric Haines Vivek Verma

Learning Processing

Published: 6th August 2015

Visual Computing for Medicine

Published: 25th November 2013 Editors: Charl Botha

High Dynamic Range Imaging

Published: 21st November 2005 Editors: Erik Reinhard Greg Ward Sumanta Pattanaik Paul Debevec

In Silico Companion DVD-ROM

Published: 1st May 2008 Editors: Jason Sharpe Charles Lumsden Nicholas Woolridge

Foundations of Multidimensional and Metric Data Structures

Published: 8th August 2006 Editors: Hanan Samet

High Dynamic Range Imaging Companion DVD

Published: 29th November 2005 Editors: Author Unknown

In Silico

Published: 16th June 2008 Editors: Jason Sharpe Charles Lumsden Nicholas Woolridge

The Art and Science of Digital Compositing 2nd Edition Companion DVD-ROM

Published: 1st January 2008 Editors: Ron Brinkmann

Programming with Quartz

Published: 14th December 2005 Editors: David Gelphman Bunny Laden

The Art and Science of Digital Compositing

Published: 21st May 2008 Editors: Ron Brinkmann

Geometric Algebra for Computer Science

Published: 19th April 2007 Editors: Leo Dorst Daniel Fontijne Stephen Mann

X3D

Published: 24th April 2007 Editors: Don Brutzman Leonard Daly

Volume 2. Complete Maya Programming Volume II

Published: 5th August 2005 Editors: David Gould

Mathematical Optimization in Computer Graphics and Vision

Published: 18th April 2008 Editors: Luiz Velho Paulo Carvalho Jonas Gomes Luiz de Figueiredo

Digital Modeling of Material Appearance

Published: 6th December 2007 Editors: Julie Dorsey Holly Rushmeier François Sillion

Point-Based Graphics

Published: 15th June 2007 Editors: Markus Gross Hanspeter Pfister

Point-Based Graphics Companion CD-ROM

Published: 6th July 2007 Editors: Markus Gross Hanspeter Pfister

MEL Scripting for Maya Animators

Published: 25th July 2005 Editors: Mark Wilkins Chris Kazmier

Geometric Algebra for Computer Science (Revised Edition)

Published: 23rd March 2009 Editors: Leo Dorst Daniel Fontijne Stephen Mann

Mobile 3D Graphics

Published: 19th November 2007 Editors: Kari Pulli Tomi Aarnio Ville Miettinen Kimmo Roimela Jani Vaarala

Graphics Gems V (IBM Version)

Editors: Alan Paeth

Radiosity and Realistic Image Synthesis

Editors: Michael Cohen John Wallace

Wavelets for Computer Graphics

Editors: Eric Stollnitz Anthony DeRose David Salesin

Real-Time Shader Programming

Editors: Ron Fosner

Andrew Glassner's Notebook

Editors: Andrew Glassner

Point-Based Graphics

Editors: Markus Gross Hanspeter Pfister

Learning Processing

Editors: Daniel Shiffman

Jim Blinn's Corner: Dixty Pixels

Editors: Jim Blinn

An Introduction to Splines for Use in Computer Graphics and Geometric Modeling

Editors: Richard Bartels John Beatty Brian Barsky

Advanced Graphics Programming Using OpenGL

Published: 2nd February 2005 Editors: Tom McReynolds David Blythe Tom McReynolds David Blythe

Jim Blinn's Corner: A Trip Down the Graphics Pipeline

Editors: Jim Blinn

Curves and Surfaces in Geometric Modeling

Editors: Jean Gallier

The Art and Science of Digital Compositing

Editors: Ron Brinkmann

Principles of Digital Image Synthesis

Editors: Andrew Glassner

MEL Scripting for Maya Animators

Editors: Mark Wilkins Chris Kazmier

Introduction to Implicit Surfaces

Editors: Jules Bloomenthal

Radiosity and Global Illumination

Editors: François Sillion Claude Puech

Warping & Morphing of Graphical Objects

Editors: Jonas Gomes Lucia Darsa Bruno Costa Luiz Velho

Graphics Gems IV (IBM Version)

Editors: Paul Heckbert

The Computer Animator's Technical Handbook

Editors: Lynn Pocock Judson Rosebush

Texturing and Modeling

Editors: David Ebert

Interactive Curves and Surfaces

Editors: Alyn Rockwood Peter Chambers

Digital Geometry

Published: 6th August 2004 Editors: Reinhard Klette Azriel Rosenfeld

Real-Time Shader Programming

Published: 31st December 2002 Editors: Ron Fosner

Complete Maya Programming

Published: 19th December 2002 Editors: David Gould

Digital Video and HD

Published: 16th December 2002 Editors: Charles Poynton Charles Poynton

Texturing and Modeling

Published: 2nd December 2002 Editors: David Ebert F. Kenton Musgrave Darwyn Peachey Ken Perlin Steve Worley

Understanding Virtual Reality

Published: 4th September 2002 Editors: William R. Sherman William R. Sherman Alan B. Craig Alan B. Craig

Level of Detail for 3D Graphics

Published: 22nd July 2002 Editors: David Luebke Martin Reddy Jonathan Cohen Amitabh Varshney Benjamin Watson Robert Huebner

Pyramid Algorithms

Published: 10th July 2002 Editors: Ron Goldman

Jim Blinn's Corner: Notation, Notation, Notation

Published: 9th July 2002 Editors: Jim Blinn

Non-Photorealistic Computer Graphics

Published: 12th April 2002 Editors: Thomas Strothotte Stefan Schlechtweg

Subdivision Methods for Geometric Design

Published: 24th October 2001 Editors: Joe Warren Henrik Weimer

Curves and Surfaces for CAGD

Published: 22nd October 2001 Editors: Gerald Farin

Computer Animation

Published: 13th August 2001 Editors: Rick Parent

Visual Effects in A Digital World

Published: 27th July 2001 Editors: Karen Goulekas

An Introduction to NURBS

Published: 21st July 2000 Editors: David Rogers

Rendering with Radiance

Published: 1st March 1998 Editors: Gregory Larson Robert Shakespeare

Texturing and Modeling

Published: 30th September 1994 Editors: David S. Ebert

Graphic Gems Package

Published: 29th July 1993 Editors: Andrew Glassner James Arvo David Kirk

Advanced RenderMan

Editors: Anthony Apodaca Larry Gritz