Description

Being able to fit design into the Agile software development processes is an important skill in today’s market. There are many ways for a UX team to succeed (and fail) at being Agile. This book provides you with the tools you need to determine what Agile UX means for you. It includes practical examples and case studies, as well as real-life factors to consider while navigating the Agile UX waters. You’ll learn about what contributes to your team’s success, and which factors to consider when determining the best path for getting there. After reading this book, you’ll have the knowledge to improve your software and product development with Agile processes quickly and easily.

Key Features

  • Includes hands on, real-world examples to illustrate the successes and common pitfalls of Agile UX
  • Introduces practical techniques that can be used on your next project
  • Details how to incorporate user experience design into your company's agile software/product process

Readership

UX, HCI, and Interaction Professionals

Table of Contents

Dedication

Introduction

Acknowledgment

About the Author

Chapter 1. Introduction to Agile

Introduction

Agile Values + UX

Agile Principles + UX

Common Methods

Common Terms

Summary

References

Chapter 2. Agile Methods + UX = Agile UX

Introduction

Fitting a UX Peg Into an Agile-Shaped Hole

The UX Work

Summary

References

Chapter 3. Case Studies

Introduction

Suzanne O’Kelly, AppNexus

Thyra Rauch, IBM

Archie Miller, Snagajob.com

Carol Smith, Perficient

Kayla Block, PAR Springer Miller

Anonymous 1, at an Enterprise Software Company

Christina York, ITHAKA

Anonymous 2, a Large Desktop Software Company

Austin Govella, Avanande

Josh O’Connor, National Council for the Blind, Ireland

Adrian Howard, Quietstars

Elisa Miller, Senior User Experience Engineer GE Healthcare

Summary

References

Chapter 4. Common Success Factors

Introduction

Project Over Process

Team Dynamics

Communication

Define the Big Picture

Training

Adapt and Evolve

Summary

References

Chapter 5. Frequently Asked Questions

Introduction

Should we Even be Agile?

How Long Should Sprints Be?

What Deliverables Should UX Produce?

How Should the UX Team Fit in With the Development Sprints?

How do you Get Developers to Talk About the Design of One Thing While They are Busy Implementing Another?

What if UX Team Members have to Support more than one Project?

How do we Fit User Research into the Sprint Cycle?

What if the Team Claims to be Agile, but Agile Values are Nowhere to be Seen?

What if the Team is not Colocated?

What do

Details

No. of pages:
256
Language:
English
Copyright:
© 2013
Published:
Imprint:
Morgan Kaufmann
Electronic ISBN:
9780123914095
Print ISBN:
9780124159532

About the author

Diana Brown

Diana Brown has been designing interactions and software interfaces for over a decade. She has spent a good portion of that time talking to end users and finding ways to encourage them to talk to her. Much of the rest of her time has been spent talking to her development teams and finding ways to encourage them to talk to her. She continues to be amazed by all of the cool things that software can do.