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Advances in Computer Chess 3 focuses on the mechanics involved in playing chess on computer. This book features an extensive discussion of the game wherein it is played in a different setting.
The selection, which is composed of 13 chapters, features the extensive contributions of researchers who continuously search for ways to improve playing chess on computer. This book starts with the discussion of the basic principles and concepts that can impose changes on how the game is played. A discussion is devoted to the Belle chess hardware. What is clearly pointed out in this section is the speed of the program relative to responses made while playing. A comparison is made between the performance of human and computer in playing chess. The complexity of various computer moves are then elaborated by highlighting how these moves can alter the pace as well as the result of the game. The development of a program that is aimed at solving problems on how chess is played is also noted. This book is a sure hit for those who are fond of playing chess in any playing field.
Error Analysis of the Minimax Principle
Benefits of Minimax Search
A Special-Purpose Machine for an Improved Search Algorithm for Deep Chess Combinations
Belle Chess Hardware
Computer Chess Strength
The Bratko-Kopec Experiment: A Comparison of Human and Computer Performance in Chess
Automatic Induction of Classification Rules for a Chess Endgame
Machine Aided Refinement of Correct Strategies for the Endgame in Chess
A Learning Chess Program
Development of a Program for Solving Retrograde Analysis Chess Problems
Information and Complexity in Chess
Positional Long-Range Planning in Computer Chess
Decision Making and Computers
- No. of pages:
- © Pergamon 1982
- 1st January 1982
- eBook ISBN: