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CHARACTER DESIGN FOR GRAPHIC NOVELS
Character Design for Graphic NovelsTo order this title, and for more information, click here

By
Steven Withrow, Writer and editor, based at Rhode Island, USA, he authored "Toon Art: The Graphic Art of Digital Cartooning" and co-authored "Webcomics : Tools and Techniques for Digital Cartooning".
Alexander Danner, Writer of the Web Comic ?The Discovery of Spoons? (Web Cartoonist?s Choice Award 2005) and the ongoing comic ?Picture Story Theatre?. Based at Rhode Island, USA.

Description
Character Design for Graphic Novels not only showcases the best in character design from the world's leading artists onscreen and on the printed page, but provides you with a hardworking guide to the process behind the evolution and development of character design, the key milestones of the art, the genre busters, and the genre definers. This stunning book offers a unique insight into the creative process, interviewing the genre's leading artists, showcasing their work, and showing how it is done so you can benefit from their expertise when creating your own graphic novel characters. Throughout the book biographies of the major artists in each field, their inspirations, their achievements, and their finest hours, are highlighted to give you the inspiration required to succeed in this competitive field. Learn how popular characters evolved from sketches, drawings, and initial inspirations, through fine-tuning, discussion, and alternative proposals, to onscreen debut and first-edition publication on the printed page. Featured artists include: Colleen Doran (Illustrator on the Neil Gaiman's - New York Times bestselling author- Sandman series), Kurt Busiek (Writer for Marvel Comics), Eddie Campbell (Illustrator of Alan Moore's acclaimed 'From Hell')and Stan Sakai (creator of the famous character Usagi the bunny).

Audience
Graphic designers; games designers; comic and graphic novel readers; graphic novel designers; web designers; animators and students in these areas.

Contents
Contents Foreword Preface: Graphic Novel Characters and Seven Precepts Section I: The Graphic Novel What Is a Graphic Novel? History and Geography The Graphic Novelist: Singular Vision The Design Team: Collaboration and Oversight Section II: The Character Story and Archetype The Central Character and the Opposition Contrast and Commonality The Supporting Cast Character Histories: Motivation and Conflict Section III: Elements of Design Unity and Sequence Tools and Techniques: Character Model Sheets Speech Patterns: Dialogue, Balloons, and Lettering The Face The Human Form The Nonhuman Form Case Study: Eric Shanower Line, Contour, and Sequence Case Study: Eddie Campbell Section IV: Design Style The Character Design Spectrum: Abstraction to Hyperrealism Genre and Tone Minimalism: Tom Gauld and Jeffrey and Brown Cartooning: Colleen Coover and Jef Czekaj Verisimilitude: Miriam Katin and Don MacDonald Reality and Imagination: Jeff Parker and Colleen Doran Case Study: Leah Hernandez Case Study: Jeff Nicholson Section V: Appearance & Reality Subtext and Symbolism Wardrobe and Props Expression, Motion, and Gesture Case Study: Jenn Manley Lee Case Study: Brendan Cahill Case Study: Metaphrog Section VI: The Expanded Cast Group Identity and Storytelling Case Study: Jason Little Case Study: Dylan Meconis Case Study: Busiek, Anderson, and Ross Case Study: Stan Sakai Section VII: Knowing Your Audience Age Appeal Gender and Culture Case Study: Wendy and Richard Pini Case Study: Bryan Talbot Case Study: Andy Runton Case Study: Mark Crilley Section VIII: Modern Methods Digital Design Internet Research Case Study: B. Shur Case Study: Scott Christian Sava Case Study: Ryan Estrada Section IX: Putting It All Together Symmetry and Synthesis Judging and Refining Your Character Design Conclusion: Into the Future Suggested reading Online resources Glossary

Bibliographic details
Paperback, 192 pages, publication date: MAR-2007
ISBN-13: 978-0-240-80902-1
ISBN-10: 0-240-80902-5
Imprint: FOCAL PRESS

Price and Ordering
Price:
USD 29.95
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Last update: 27 Sep 2008
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