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UNDERSTANDING MACROMEDIA FLASH 8 ACTIONSCRIPT 2
Understanding Macromedia Flash 8 ActionScript 2Basic techniques for creatives
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By
Andrew Rapo, A Senior Application Engineer at Warner Bros., US. Online where he supervises the development of games on a variety of platforms, including Flash, BREW, J2ME, and Virtools.
Alex Michael, The lead animator and managing director of Sprite Interactive Ltd. UK, a new media agency, and author of six other books on marketing and the use of Flash.

Description
Andrew Rapo and Alex Michael explain all the important programming concepts from a designer's point of view, making them completely accessible to non-programmers. Completely revised and rewritten this second edition will help you develop professional ActionScript 2 applications, and communicate knowledgably about current, Object Oriented ActionScript 2 techniques. Divided into four sections to take you from novice to professional results: * Flash Fundamentals: Introduces the Flash authoring environment and basic core Flash concepts. * ActionScript 2 Fundamentals: Explains basic programming concepts and terminology, and shows how ActionScript 2 classes are constructed and used. * Built-in Classes: Describes the built-in ActionScript classes that are available for use in applications, including the MovieClip class, Key class, Sound class, etc. * Using ActionScript to Build a Game: Describes the development process for creating a complex Flash application and presents commercial-quality game coding examples.

Audience
Beginning professional and student Flash users new to ActionScript out of the one million developers worldwide. Multimedia and IT creatives. Those interested in learning programming from a creative view point.

Contents
Introduction – Understanding Macromedia Flash 8 ActionScript 2 Flash Fundamentals 1 – An Introduction to ActionScript 2 Programming Tools in Flash 8 2 – Timelines, Layers, The Stage, MovieClips, and the Library 3 – Events and Event Handlers 4 – External ActionScript Class Files ActionScript 2.0 Fundamentals 5 – A Brief Overview of ActionScript2 Programming 6 – Transitioning from AS1 Classes to AS2 Classes 7 – The Anatomy Of A Class 8 – The Building Blocks of Code 9 – Organizing Code With Functions 10 – Arrays 11 – Inheritance and Polymorphism Built-in Classes 12 – Built-in Classes 13 – Built-in Classes: The MovieClip Class 14 – Built-in Classes: The Key Class 15 – Built-in Classes: The Sound Class 16 – Built-in Classes:The XML Class Using ActionScript To Build A Game – Astro Sweeper 17 – Designing a Game 18 – Building the Game – Phase I: The FLA and the GameController 19 – Building the Game – Phase II: Movement and Powerups 20 – Building the Game – Phase III: The Complete Game Appendices Appendix A – ActionScript Terminology Appendix B – Key Codes

Bibliographic details
Paperback, 304 pages, publication date: FEB-2006
ISBN-13: 978-0-240-51991-3
ISBN-10: 0-240-51991-4
Imprint: FOCAL PRESS

Price and Ordering
Price:
GBP 20.99
USD 34.95
EUR 30.95
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Last update: 27 Sep 2008
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