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Media Technology is part of Engineering and Technology

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(911 products, sorted by title)
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16mm Film Cutting
Book, 1976, by Burder
3D for the Web
Book, 2004, by MacGillivray
3D Game Engine Architecture
Book, 2005, by Eberly
3D Game Engine Design
Book, 2007, by Eberly
3D Game Environments
Book, 2007, by Ahearn
3D Game Textures
Book, 2009, by Ahearn
3D Movie Making
Book, 2009, by Mendiburu
3ds max 7 Fundamentals and Beyond Courseware
Book, 2005, by Discreet
3ds max 7 New Features and Production Workflow
Book, 2005, by Discreet
3ds Max 8 Essentials
Book, 2006, by Autodesk
3ds Max 8 MAXScript Essentials
Book, 2006, by Autodesk
3ds Max 8 New Features and Production Workflow
Book, 2006, by Autodesk
3ds Max 9 Essentials
Book, 2006, by Autodesk
3ds Max Bundle
Multi-volume book, 2006, by Autodesk
3ds Max MAXScript Essentials
Book, 2007, by Autodesk
3ds Max Modeling for Games
Book, 2008, by Gahan
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