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All products within Media Technology

Media Technology is part of Engineering and Technology

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A (95) B (42) C (88) D (95) E (28) F (55) G (22) H (33) I (36) J (7) K (1) L (24) M (43) N (20) O (4) P (95) Q (2) R (30) S (73) T (28) U (17) V (37) W (19) X (1) Y (0) Z (0) Other (16)
(911 products, sorted by title)
Title
G
Game Art Complete
Book, 2008, by Gahan
Game Character Modeling and Animation with 3ds Max
Book, 2008, by Clinton
Game Design Workshop
Book, 2008, by Fullerton
Game Feel
Book, 2008, by Swink
Game Physics
Book, 2004, by Eberly
Game Physics
Book, 2010, by Eberly
Game Physics Engine Development
Book, 2007, by Millington
Game Usability
Book, 2008, by Isbister
Genetic Programming
Book, 1998, by Banzhaf
Geometric Algebra for Computer Science (Revised Edition)
Book, 2007, by Dorst
Geometric Tools for Computer Graphics
Book, 2003, by Schneider
Getting Started with Digital Imaging
Book, 2007, by Farace
Global Scriptwriting
Book, 2001, by Dancyger
Grammar of the Edit
Book, 2009, by Thompson
Grammar of the Shot
Book, 2009, by Thompson
Graphical Models
Journal, 2010
Graphics with Mathematica
Book, 2004, by Getz
The Grip Book
Book, 2009
Guerrilla TV
Book, 2000, by Lewis
Guide to Computer Animation
Book, 2002, by Kuperberg
Guide to Postproduction for TV and Film
Book, 2002, by Clark
Gumoil Photographic Printing, Revised Edition
Book, 1999, by Koenig
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