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Ordering information |
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Book-related information |
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SiteStat.jsp
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Other books within Computer Graphics
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| (110 books, sorted by title) |
| Title |
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| Advanced Graphics Programming Using OpenGL |
| Book, 2005, by McReynolds |
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| Advanced RenderMan |
| Book, 2000, by Apodaca |
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| After Effects a Work |
| Book, 2006, by Harrington |
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| After Effects Expressions |
| Book, 2008, by Geduld |
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| Animating with Flash 8 |
| Book, 2006, by Michael |
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| Animating with Flash MX |
| Book, 2003, by Michael |
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| Animation ebook Collection |
| Book, 2008, by Ebert |
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| Animation Foundation bundle |
| Multi-volume book, 2008, by White |
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| Animation The Mechanics of Motion |
| Book, 2005, by Webster |
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| Animatiors Drawing bundle |
| Multi-volume book, 2008, by Mattesi |
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| Art and Science of Digital Compositing The |
| Book, 1999, by Brinkmann |
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| CG Artists 3ds Max bundle |
| Multi-volume book, 2008, by Autodesk |
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| Character Animation 2D Skills for Better 3D |
| Book, 2007, by Roberts |
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| Character Modeling with Maya and ZBrush |
| Book, 2008, by Patnode |
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| Collision Detection in Interactive 3D Environments |
| Book, 2003, by van den Bergen |
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| Color for Science Art and Technology 1 |
| Book, 1998, by Nassau |
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| Complete Maya Programming |
| Book, 2003, by Gould |
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| Complete Maya Programming Volume II 2 |
| Book, 2005, by Gould |
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| Computer Animation |
| Book, 2008, by Parent |
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| Creating Flash Advertising |
| Book, 2008, by Fincanon |
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| Creating Motion Graphics with After Effects |
| Book, 2008, by Meyer |
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| Creative After Effects 50 |
| Book, 2001, by Taylor |
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| Curves and Surfaces for CAGD |
| Book, 2002, by Farin |
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| Designing Movie Creatures and Characters |
| Book, 2006, by Rickitt |
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| Digital Art Masters 2 |
| Book, 2007, by 3D Total.com |
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| Digital Art Masters 3 |
| Book, 2008, by 3D Total.com |
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| Digital Art Masters bundle |
| Multi-volume book, 2008, by 3D Total.com |
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| Digital Geometry |
| Book, 2004, by Klette |
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| Digital Modeling of Material Appearance |
| Book, 2008, by Dorsey |
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| Digital Video and HDTV |
| Book, 2002, by Poynton |
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| Dream Worlds Production Design for Animation |
| Book, 2008, by Bacher |
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| Flash bundle |
| Multi-volume book, 2008, by Jackson |
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| Focal Easy Guide to After Effects |
| Book, 2005, by Sponsler |
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| Focal Easy Guide to Combustion 4 The |
| Book, 2005, by Davis |
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| Focal Easy Guide to Macromedia Flash 8 |
| Book, 2005, by Hosea |
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| Fractals Everywhere |
| Book, 1993, by Barnsley |
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| Game Physics |
| Book, 2004, by Eberly |
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| Game Physics Engine Development |
| Book, 2007, by Millington |
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| Geometric Algebra for Computer Science |
| Book, 2007, by Dorst |
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| Geometric Tools for Computer Graphics |
| Book, 2003, by Schneider |
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| Graphics with Mathematica |
| Book, 2004, by Getz |
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| Guide to Computer Animation |
| Book, 2002, by Kuperberg |
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| In Silico |
| Book, 2007, by Sharpe |
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| Inspiration for Animators bundle |
| Multi-volume book, 2008, by Beiman |
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| Introduction to Multimedia Systems |
| Book, 2002, by Mitra |
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| Introduction to NURBS An |
| Book, 2001, by Rogers |
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| Introduction to Ray tracing An |
| Book, 1989, by Glassner |
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| Introduction to Splines for Use in Computer Graphics and Geometric Modeling An |
| Book, 1987, by Bartels |
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| Making Them Move |
| Book, 1990, by Badler |
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| Mathematical Optimization in Computer Graphics and Vision |
| Book, 2008, by Velho |
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| Maya bundle |
| Multi-volume book, 2008, by Patnode |
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| Maya ebook Collection |
| Book, 2008, by Gould |
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| MEL Scripting for Maya Animators |
| Book, 2005, by Wilkins |
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| Mobile 3D Graphics |
| Book, 2008, by Pulli |
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| MoCap for Artists |
| Book, 2008, by Kitagawa |
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| Motion Graphic Design |
| Book, 2008, by Krasner |
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| Painter IX Creativity |
| Book, 2005, by Sutton |
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| Painter X Creativity |
| Book, 2007, by Sutton |
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| Physically Based Rendering |
| Book, 2004, by Pharr |
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| Physically-Based Modeling for Computer Graphics |
| Book, 1992, by Barzel |
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| Point-Based Graphics |
| Book, 2007, by Gross |
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| Practical Guide to Graphics Reporting A |
| Book, 2006, by George-Palilonis |
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| Prepare to Board Creating Story and Characters for Animation Features and Shorts |
| Book, 2007, by Beiman |
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| Professional Manga |
| Book, 2008, by Horton |
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| Pyramid Algorithms |
| Book, 2003, by Goldman |
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| Secrets of Figure Creation with Poser 5 |
| Book, 2003, by Render |
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| Secrets of Oscar-winning Animation |
| Book, 2007, by Cotte |
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| Stop Motion Passion Process and Performance |
| Book, 2007, by Purves |
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| Storyboards Motion In Art |
| Book, 2007, by Simon |
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| Streaming and Digital Media |
| Book, 2007, by Rayburn |
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| X3D |
| Book, 2007, by Brutzman |
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| 3D for the Web |
| Book, 2004, by MacGillivray |
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| 3D Game Engine Architecture |
| Book, 2005, by Eberly |
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| 3D Game Engine Design |
| Book, 2007, by Eberly |
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| 3D Game Textures Create Professional Game Art Using Photoshop |
| Book, 2006, by Ahearn |
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| 3D Graphic Data Compression |
| Book, 2010, by Kuo |
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| 3ds max 7 Fundamentals and Beyond Courseware |
| Book, 2005, by Discreet |
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| 3ds max 7 New Features and Production Workflow |
| Book, 2005, by Discreet |
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| 3ds Max 8 Essentials |
| Book, 2006, by Autodesk |
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| 3ds Max 8 MAXScript Essentials |
| Book, 2006, by Autodesk |
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| 3ds Max 8 New Features and Production Workflow |
| Book, 2006, by Autodesk |
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| 3ds Max Bundle |
| Book, 2006, by Autodesk |
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| 3ds Max MAXScript Essentials |
| Book, 2007, by Autodesk |
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