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Other books within Computer Graphics
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| (121 books, sorted by title) |
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| Adobe CS Production Premium for Final Cut Studio Editors |
| Book, 2009, by Jordan |
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| Adobe Production Premium for Final Cut Studio Editors |
| Book, 2009, by Jordan |
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| Advanced Graphics Programming Using OpenGL |
| Book, 2005, by McReynolds |
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| Advanced RenderMan |
| Book, 2000, by Apodaca |
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| After Effects a Work |
| Book, 2006, by Harrington |
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| After Effects Expressions |
| Book, 2008, by Geduld |
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| Animating with Flash 8 |
| Book, 2006, by Michael |
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| Animating with Flash MX |
| Book, 2003, by Michael |
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| Animating with Stop Motion Pro |
| Book, 2010, by Sawicki |
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| Animation ebook Collection |
| Book, 2008, by Ebert |
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| Animation The Mechanics of Motion |
| Book, 2005, by Webster |
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| Artificial Intelligence for Games |
| Book, 2009, by Funge |
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| Character Animation 2D Skills for Better 3D |
| Book, 2007, by Roberts |
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| Character Modeling with Maya and ZBrush |
| Book, 2008, by Patnode |
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| CINEMA 4D 11 Workshop |
| Book, 2008, by von Koenigsmarck |
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| Collision Detection in Interactive 3D Environments |
| Book, 2003, by van den Bergen |
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| Color for Science Art and Technology 1 |
| Book, 1998, by Nassau |
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| Complete Maya Programming |
| Book, 2003, by Gould |
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| Complete Maya Programming Volume II 2 |
| Book, 2005, by Gould |
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| Computer Animation |
| Book, 2008, by Parent |
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| Computer Animation Complete |
| Book, 2010, by Parent |
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| Creating Flash Advertising |
| Book, 2008, by Fincanon |
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| Creating Motion Graphics with After Effects |
| Book, 2008, by Meyer |
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| Creative After Effects 50 |
| Book, 2001, by Taylor |
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| Curves and Surfaces for CAGD |
| Book, 2002, by Farin |
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| Designing Movie Creatures and Characters |
| Book, 2006, by Rickitt |
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| Developing Virtual Reality Applications |
| Book, 2009, by Craig |
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| Developing Virtual Reality Applications |
| Book, 2009, by Sherman |
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| Digital Art Masters Hardback Edition - Not for sale |
| Book, 2009, by 3DTotal.com |
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| Digital Art Masters Volume 2 |
| Book, 2007, by 3DTotal.com |
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| Digital Art Masters Volume 3 |
| Book, 2008, by 3DTotal.com |
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| Digital Art Masters Volume 4 |
| Book, 2009, by 3DTotal.com |
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| Digital Art Masters Volume 4 |
| Book, 2010, by 3DTotal.com |
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| Digital Geometry |
| Book, 2004, by Klette |
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| Digital Modeling of Material Appearance |
| Book, 2008, by Dorsey |
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| Digital Painting Techniques |
| Book, 2010, by 3DTotal.com |
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| Digital Video and HDTV |
| Book, 2002, by Poynton |
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| Drawn to Life 20 Golden Years of Disney Master Classes |
| Book, 2009, by Stanchfield |
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| Dream Worlds Production Design for Animation |
| Book, 2008, by Bacher |
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| Game Physics |
| Book, 2004, by Eberly |
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| Game Physics |
| Book, 2010, by Eberly |
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| Game Physics Engine Development |
| Book, 2007, by Millington |
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| Geometric Tools for Computer Graphics |
| Book, 2003, by Schneider |
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| Graphics with Mathematica |
| Book, 2004, by Getz |
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| Guide to Computer Animation |
| Book, 2002, by Kuperberg |
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| High Dynamic Range Imaging |
| Book, 2005, by Reinhard |
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| How to Cheat in 3ds Max 2010 |
| Book, 2009, by Bousquet |
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| How to Cheat in Adobe Flash CS4 |
| Book, 2009, by Georgenes |
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| How to Make Animated Films |
| Book, 2009, by White |
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| How to Make Animated Films |
| Book, 2009, by White |
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| Making Them Move |
| Book, 1990, by Badler |
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| Mathematical Optimization in Computer Graphics and Vision |
| Book, 2008, by Velho |
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| Maya ebook Collection |
| Book, 2008, by Gould |
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| MEL Scripting for Maya Animators |
| Book, 2005, by Wilkins |
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| Mobile 3D Graphics |
| Book, 2008, by Pulli |
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| MoCap for Artists |
| Book, 2008, by Kitagawa |
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| Motion Graphic Design |
| Book, 2008, by Krasner |
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| Painter IX Creativity |
| Book, 2005, by Sutton |
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| Painter X Creativity |
| Book, 2007, by Sutton |
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| Physically Based Rendering |
| Book, 2004, by Pharr |
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| Physically Based Rendering |
| Book, 2010, by Pharr |
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| Physically-Based Modeling for Computer Graphics |
| Book, 1992, by Barzel |
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| Point-Based Graphics |
| Book, 2007, by Gross |
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| Practical Guide to Graphics Reporting A |
| Book, 2006, by George-Palilonis |
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| Prepare to Board Creating Story and Characters for Animation Features and Shorts |
| Book, 2007, by Beiman |
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| Professional Manga |
| Book, 2008, by Horton |
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| Programming with Quartz |
| Book, 2006, by Gelphman |
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| Pyramid Algorithms |
| Book, 2003, by Goldman |
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| Real-time 3D Character Animation with Visual C |
| Book, 2002, by Lever |
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| Real-Time Cameras |
| Book, 2009, by Haigh-Hutchinson |
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| Real-Time Collision Detection |
| Book, 2005, by Ericson |
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| Real-Time Shader Programming |
| Book, 2003, by Fosner |
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| Realistic Architectural Visualization with 3ds Max and mental ray |
| Book, 2010, by Cusson |
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| Rendering ebook Collection |
| Book, 2008, by Raghavachary |
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| Rendering with mental ray and 3ds Max |
| Book, 2009, by van der Steen |
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| Virtual Vixens |
| Book, 2007, by von Koenigsmarck |
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| Visual Effects in A Digital World |
| Book, 2001, by Goulekas |
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| Visualization in Medicine |
| Book, 2007, by Preim |
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| Visualizing Quaternions |
| Book, 2006, by Hanson |
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| Voice-Over for Animation |
| Book, 2009, by Wright |
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| Voice-Over for Animation |
| Book, 2009, by Wright |
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| Voice-Over for Animation CD |
| Book, 2009, by Wright |
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| Voice-Over for Animation CD |
| Book, 2009, by Wright |
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| Vue 7 |
| Book, 2009, by Chopine |
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| X3D |
| Book, 2007, by Brutzman |
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| 3D for the Web |
| Book, 2004, by MacGillivray |
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| 3D Game Engine Design |
| Book, 2007, by Eberly |
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| 3ds max 7 Fundamentals and Beyond Courseware |
| Book, 2005, by Discreet |
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| 3ds max 7 New Features and Production Workflow |
| Book, 2005, by Discreet |
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| 3ds Max 8 Essentials |
| Book, 2006, by Autodesk |
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| 3ds Max 8 MAXScript Essentials |
| Book, 2006, by Autodesk |
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| 3ds Max 8 New Features and Production Workflow |
| Book, 2006, by Autodesk |
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| 3ds Max Bundle |
| Multi-volume book, 2006, by Autodesk |
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| 3ds Max MAXScript Essentials |
| Book, 2007, by Autodesk |
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