Edited by
Hendrik N. J. Schifferstein, Department of Industrial Design, Delft University of Technology, The Netherlands
Paul Hekkert, Department of Industrial Design, Delft University of Technology, The Netherlands
Description
The book brings together research that investigates how people experience products: durable, non-durable, or virtual. In contrast to other
books, the present book takes a very broad, possibly all-inclusive perspective, on how people experience products. It thereby bridges
gaps between several areas within psychology (e.g. perception, cognition, emotion) and links these areas to more applied areas of science,
such as product design, human-computer interaction and marketing.
The field of product experience research will include some of the
research from four areas: Arts, Ergonomics, Technology, and Marketing. Traditionally, each of these four fields seems to have a natural
emphasis on the human (ergonomics and marketing), the product (technology) or the experience (arts). However, to fully understand human
product experience, we need to use different approaches and we need to build bridges between these various fields of expertise
Audience:
Applications lie mainly in the fields of product development and design, consumer behaviour, and ergonomics. The book is a valuable source
of information for academics, product developers, designers, and marketers in industry.