Poly-Modeling with 3ds Max

Thinking Outside of the Box

Poly-Modeling with 3ds Max on ScienceDirect(Opens new window)
Paperback, 288 Pages
Published: OCT-2008
ISBN 13: 978-0-240-81092-8
Imprint: FOCAL PRESS


By
Todd Daniele, Todd Daniele has worked for several major N.Y. based studios, including GuerillaFx.. Daniele's work for GuerillaFx has been featured on TV, the Internet, and even the Jumbo-trons in Times Square (NYC). He has contributed work to several high-profile clients including: Coke Zero, MTV, Old Navy, Procter and Gamble, Nike, Cingular/ATT, and Sonic.

Description
Learn how to create professional models for advertising on TV and the web. Blending real-world experience and the technical aspects of poly-modeling, this book shows how to ultimately create content in a dynamic, efficient manner.



This collection of tips, tricks and techniques will give you the freedom to determine the edge flow and overall mass of your models through this free-form digital sculpting method. The accompanying website offers instructional files that show the models in progressive stages of development. In addition there is a free user forum for interactive feedback and information.





Audience:
Computer graphic (CG) artists including 3D modelers, animators, game designers, web artists, 3D visualization specialists. Audience level: Intermediate to Advanced.


 
Last update: 6 Nov 2011